45 lines
1.2 KiB
C++
Executable File
45 lines
1.2 KiB
C++
Executable File
/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002-2004 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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#ifndef __ze_utility_h__
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#define __ze_utility_h__
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#include "ZE_Defines.h"
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#include "ZE_Includes.h"
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namespace ZE
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{
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std::string FormatStr(std::string fmtStr, ...);
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int LoadFromZip(std::string zipname, std::string filename, void *&buffer);
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SDL_RWops* RWFromZip(std::string zipname, std::string filename);
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#if (GFX_BACKEND == ZE_OGL)
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int PowerOfTwo(int num);
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GLuint SurfaceToTexture(SDL_Surface *surface, GLfloat *texcoord);
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#endif //GFX_BACKEND
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void FreeImage(SDL_Surface *&image);
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#if SND_BACKEND == ZE_MIXER
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void FreeSound(Mix_Chunk *&chunk);
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void FreeMusic(Mix_Music *&music);
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#endif
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#ifdef USE_SDL_TTF
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void FreeFont(TTF_Font *&font);
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#endif
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}
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#endif //__ze_utility_h__
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