zengine/include/ZE_Includes.h
2004-01-13 23:52:01 +00:00

45 lines
1.2 KiB
C++

/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002-2004 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
#ifndef __ze_includes_h__
#define __ze_includes_h__
#include "ZE_Defines.h"
#include "SDL.h"
#if (GFX_BACKEND == ZE_OGL)
#include "SDL_opengl.h"
#endif
#ifdef USE_SDL_IMAGE
#include "SDL_image.h"
#endif
#ifdef USE_SDL_TTF
#include "SDL_ttf.h"
#endif
#if SND_BACKEND == ZE_MIXER
#include "SDL_mixer.h"
#elif SND_BACKEND == ZE_AUDIERE
#include "audiere.h"
#endif
#include "zlib/unzip.h"
#include "tinyxml/tinyxml.h"
#include <string> //used frequently
#include <queue> //used by ZEngine for ZErrors
#include <list> //used by ZConfigFile
#include <fstream> //used by ZConfigFile
#include <cctype> //used in parsing
#include <ctime> //used in Randgen
#include <cstdarg> //used in FormatStr
#endif //__ze_includes_h__