/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002, 2003 James Turk Licensed under a BSD-style license. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ /*! \file ZE_Includes.h \brief Include file for SDL and C++ Includes that many ZEngine files need. ZE_*.h files should only include this file and any other ZE_*.h files that they need, External Library or C/C++ Standard Library files should be included from within this file. $Id: ZE_Includes.h,v 1.20 2003/10/13 21:40:05 cozman Exp $
\author James Turk **/ #ifndef __ze_includes_h__ #define __ze_includes_h__ #include "ZE_Defines.h" #include "SDL.h" #if (GFX_BACKEND == ZE_OGL) #include "SDL_opengl.h" #endif #ifdef USE_SDL_IMAGE #include "SDL_image.h" #endif #ifdef USE_SDL_TTF #include "SDL_ttf.h" #endif #ifdef USE_SDL_MIXER #include "SDL_mixer.h" #endif #include "zlib/unzip.h" #include //used frequently #include //used by ZEngine for ZErrors #include //used by ZConfigFile #include //used by ZConfigFile #include //used in parsing #include //used in FormatStr #endif //__ze_includes_h__