/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002, 2003 James Turk ZEngine is Licensed under a BSD-style license. This example file is in the public domain, it may be used with no restrictions. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ /*$Id: ZSoundTest.cpp,v 1.16 2003/09/09 02:45:58 cozman Exp $*/ #include #include using namespace std; using namespace ZE; bool Initialize() { ZEngine *engine = ZEngine::GetInstance(); ZConfigFile cfg("tests.zcf"); int w,h,bpp,rate; bool fs; std::string title; w = cfg.GetInt("ZSoundTest","width",800); h = cfg.GetInt("ZSoundTest","height",600); bpp = cfg.GetInt("ZSoundTest","bpp",32); fs = cfg.GetBool("ZSoundTest","fullscreen",false); title = cfg.GetString("ZSoundTest","title","ZSound Test"); rate = cfg.GetInt("ZSoundTest","framerate",60); engine->SetupDisplay(w,h,bpp,fs); engine->SetDesiredFramerate(rate); return engine->CreateDisplay(title); } void Test() { ZEngine *engine = ZEngine::GetInstance(); std::string name[5] = { "monkey", "rooster", "kick", "carcrash", "whip" }; ZSound sample[5]; ZFont font("data/almontew.ttf",48); ZImage text[6]; int sampleNum = 0; for(int i=0; i < 5; i++) sample[i].Open(FormatStr("data/%s.wav",name[i].c_str())); font.DrawText("(P)ause\t(U)npause",text[0]); font.DrawText("(F)ade Out\t(H)alt\t",text[1]); font.DrawText("Space - Play\t Up/Down - Control Volume",text[2]); font.DrawText("1-5 Change Sample Being Controlled",text[3]); do { //In the active loop, check events first// engine->CheckEvents(); if(engine->IsActive()) { if(engine->KeyIsPressed(SDLK_ESCAPE)) engine->RequestQuit(); if(engine->KeyIsPressed(SDLK_1)) sampleNum = 0; if(engine->KeyIsPressed(SDLK_2)) sampleNum = 1; if(engine->KeyIsPressed(SDLK_3)) sampleNum = 2; if(engine->KeyIsPressed(SDLK_4)) sampleNum = 3; if(engine->KeyIsPressed(SDLK_5)) sampleNum = 4; if(engine->KeyIsPressed(SDLK_p)) sample[sampleNum].Pause(); if(engine->KeyIsPressed(SDLK_u)) sample[sampleNum].Unpause(); if(engine->KeyIsPressed(SDLK_f)) sample[sampleNum].Stop(5000); if(engine->KeyIsPressed(SDLK_h)) sample[sampleNum].Stop(); if(engine->KeyIsPressed(SDLK_SPACE)) sample[sampleNum].Play(); if(engine->KeyIsPressed(SDLK_UP)) sample[sampleNum].SetVolume(sample[sampleNum].Volume()+1); if(engine->KeyIsPressed(SDLK_DOWN)) sample[sampleNum].SetVolume(sample[sampleNum].Volume()-1); font.DrawText(FormatStr("Volume: %d",sample[sampleNum].Volume()),text[4]); font.DrawText(FormatStr("Sample: %s",name[sampleNum].c_str()),text[5]); engine->Clear(); //clear screen for(int i=0; i < 6; i++) text[i].Draw(0,i*50); engine->Update(); //update the screen } } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request } int ZE_main(int argc, char *argv[]) { if(Initialize()) Test(); return 0; }