/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002, 2003 James Turk Licensed under a BSD-style license. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ /*! \file ZE_Defines.h \brief Define file for ZEngine where all #define statements to control compilation options are placed. Definition file, holds #define statements describing optional features of ZEngine.
$ id: ZE_Defines.h,v 1.13 2003/05/07 18:38:43 cozman Exp $
\author James Turk **/ #ifndef __ze_defines_h__ #define __ze_defines_h__ //Defines- undefine any of these if you dont have the indicated SDL extension// //! Major version number. #define VERSION_MAJOR 0 //! Minor version number. #define VERSION_MINOR 8 //! Version release number. #define VERSION_RELEASE 3 //! String representation of Version # #define VERSION_STR "0.8.3" //! Define to include font support. #define USE_SDL_TTF //! Define to include non-bmp image file support. #define USE_SDL_IMAGE //! Define to include sound support. #define USE_SDL_MIXER //! Define to include net support. //#define USE_SDL_NET //! Define to use the Physfs file system. //#define USE_PHYSFS //! Maximum message length (for SDL_net). (10kb [10240] default) #define MAX_MSG_LEN 10240 //! Define a ZByte as a plain char (for SDL_net). typedef char ZByte; #endif //__ze_defines_h__