<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>/include/ZE_ZSound.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.3-rc2 --> <center> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> </center> <hr><h1>/include/ZE_ZSound.h</h1><a href="ZE__ZSound_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span> 00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span> 00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span> 00004 <span class="comment"></span> 00005 <span class="comment"> Licensed under a BSD-style license.</span> 00006 <span class="comment"></span> 00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span> 00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span> 00009 <span class="comment">*******************************************************************************/</span> 00010 00024 <span class="preprocessor">#ifndef __ze_zsound_h__</span> 00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zsound_h__</span> 00026 <span class="preprocessor"></span> 00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>"</span> 00028 00029 <span class="preprocessor">#ifdef USE_SDL_MIXER</span> 00030 <span class="preprocessor"></span> 00031 <span class="keyword">namespace </span>ZE 00032 { 00033 <a name="l00039"></a><a class="code" href="classZE_1_1ZSound.html">00039</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZSound.html">ZSound</a> 00040 { 00041 <span class="keyword">protected</span>: <a name="l00043"></a><a class="code" href="classZE_1_1ZSound.html#n0">00043</a> <a class="code" href="classZE_1_1ZEngine.html">ZEngine</a>* <a class="code" href="classZE_1_1ZSound.html#n0">rEngine</a>; <a name="l00045"></a><a class="code" href="classZE_1_1ZSound.html#n1">00045</a> Mix_Chunk* <a class="code" href="classZE_1_1ZSound.html#n1">rSound</a>; <a name="l00047"></a><a class="code" href="classZE_1_1ZSound.html#n2">00047</a> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZSound.html#n2">rChannelID</a>; 00048 00049 <span class="keyword">public</span>: <a name="l00051"></a><a class="code" href="classZE_1_1ZSound.html#p0">00051</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZSound.html#p0">LoopInfinite</a>; 00052 00054 <span class="comment">//Opening and Closing//</span> 00056 <span class="comment"></span> 00062 <span class="comment"></span> <a class="code" href="classZE_1_1ZSound.html#a0">ZSound</a>(); 00063 00070 <a class="code" href="classZE_1_1ZSound.html#a0">ZSound</a>(string filename); 00071 00077 <span class="keyword">virtual</span> <a class="code" href="classZE_1_1ZSound.html#a2">~ZSound</a>(); 00078 00085 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a3">Open</a>(string filename); 00086 00092 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a4">Release</a>(); 00093 00095 <span class="comment">//Play Controls//</span> 00097 <span class="comment"></span> 00106 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a5">Play</a>(<span class="keywordtype">int</span> loopNum=0, <span class="keywordtype">int</span> fadeTime=0); 00107 00113 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a6">Pause</a>() <span class="keyword">const</span>; 00114 00120 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a7">Unpause</a>() <span class="keyword">const</span>; 00121 00128 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a8">Stop</a>(<span class="keywordtype">int</span> fadeTime=0) <span class="keyword">const</span>; 00129 00136 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a9">SetVolume</a>(<span class="keywordtype">int</span> volume); 00137 00139 <span class="comment">//Accessors//</span> 00141 <span class="comment"></span> 00148 <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZSound.html#a10">IsLoaded</a>() <span class="keyword">const</span>; 00149 00156 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZSound.html#a11">IsPlaying</a>() <span class="keyword">const</span>; 00157 00164 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZSound.html#a12">IsPaused</a>() <span class="keyword">const</span>; 00165 00172 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZSound.html#a13">Volume</a>() <span class="keyword">const</span>; 00173 }; 00174 00175 00176 } 00177 00178 <span class="preprocessor">#endif //USE_SDL_MIXER</span> 00179 <span class="preprocessor"></span> 00180 <span class="preprocessor">#endif //__ze_zsound_h__</span> </pre></div><hr><address style="align: right;"><small>Generated on Sun Apr 27 22:34:35 2003 for ZEngine by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border=0 width=110 height=53></a>1.3-rc2 </small></address> </body> </html>