/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*!
\file ZE_Includes.h
\brief Include file for SDL and C++ Includes that many ZEngine files need.
ZE_*.h files should only include this file and any other ZE_*.h files that they need, External Library or C/C++ Standard Library
files should be included from within this file.
$Id: ZE_Includes.h,v 1.17 2003/08/08 04:05:22 cozman Exp $
\author James Turk
**/
#ifndef __ze_includes_h__
#define __ze_includes_h__
#include "ZE_Defines.h"
#include "SDL.h"
#if (GFX_BACKEND == ZE_OGL)
#include "SDL_opengl.h"
#include "external/SDLGL_Util.h"
#endif
#ifdef USE_SDL_IMAGE
#include "SDL_image.h"
#endif
#ifdef USE_SDL_TTF
#include "SDL_ttf.h"
#endif
#ifdef USE_SDL_MIXER
#include "SDL_mixer.h"
#endif
#ifdef USE_PHYSFS
#include "physfs.h"
#include "external/physfsrwops.h"
#endif
#include //used frequently
#include //used by ZEngine for ZErrors
#include //used by ZConfigFile
#include //used by ZConfigFile
#include //used in parsing
#include //used in FormatStr
#endif //__ze_includes_h__