/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002, 2003 James Turk Licensed under a BSD-style license. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ /*$Id: ZFontTest.cpp,v 1.11 2003/01/12 19:00:14 cozman Exp $*/ #include #include using namespace std; using namespace ZE; bool Initialize() { ZEngine *engine = ZEngine::GetInstance(); ZConfigFile cfg("tests.zcf"); int w,h,bpp,rate; bool fs; string title; w = cfg.GetInt("ZFontTest","width",800); h = cfg.GetInt("ZFontTest","height",600); bpp = cfg.GetInt("ZFontTest","bpp",32); fs = cfg.GetBool("ZFontTest","fullscreen",false); title = cfg.GetString("ZFontTest","title","ZFont Test"); rate = cfg.GetInt("ZFontTest","framerate",60); engine->SetupDisplay(w,h,bpp,fs); engine->SetDesiredFramerate(rate); return engine->CreateDisplay(title); } void Test() { ZEngine *engine = ZEngine::GetInstance(); //Open and Setup all the Fonts and Create Images// ZImage text[6]; ZFont almonte("data/almontew.ttf",48), axaxax("data/axaxax.ttf",32), betsy("data/betsy.ttf",64); almonte.SetColor(255,0,0); almonte.DrawText("This is the font test.",text[0]); axaxax.SetColor(0,255,255); axaxax.SetStyle(true,false,false); axaxax.DrawText("Fonts free from: ",text[1]); axaxax.SetStyle(false,true,true); axaxax.DrawText("http://larabiefonts.com/",text[2]); almonte.SetBGColor(0,0,128); almonte.SetColor(0,0,255); almonte.SetStyle(false,true,false); almonte.DrawShadedText("Shaded, italic, bold and underlined tested. ",text[3]); betsy.SetColor(255,255,255); betsy.DrawText("Font test successful.",text[4]); do { //In the active loop, check events first// engine->CheckEvents(); if(engine->IsActive()) { if(engine->KeyIsPressed(SDLK_ESCAPE)) engine->RequestQuit(); betsy.DrawText(FormatStr("FPS: %.2f",engine->GetFramerate()),text[5]); engine->Clear(); //clear screen //draw the images// for(int i=0; i <= 5; i++) text[i].Draw(10.0f*i,50.0f*i); engine->Update(); //update the screen } } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request } int main(int argc, char *argv[]) { ZEngine *engine = ZEngine::GetInstance(); if(Initialize()) { //engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available Test(); } ZEngine::ReleaseInstance(); //release engine instance return 0; }