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/include/ZE_ZImage.h

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00001 /*******************************************************************************
00002         This file is Part of the ZEngine Library for 2D game development.
00003                    Copyright (C) 2002, 2003 James Turk
00004 
00005                      Licensed under a BSD-style license.
00006 
00007     The maintainer of this library is James Turk (james@conceptofzero.net) 
00008      and the home of this Library is http://www.zengine.sourceforge.net
00009 *******************************************************************************/
00010 
00024 #ifndef __ze_zimage_h__
00025 #define __ze_zimage_h__
00026 
00027 #include "ZE_ZObject.h"
00028 
00029 namespace ZE
00030 {
00031 
00037 class ZImage : public ZObject
00038 {
00039     protected:
00041         GLfloat rTexMinX;
00043         GLfloat rTexMinY;
00045         GLfloat rTexMaxX;
00047         GLfloat rTexMaxY;
00049         SDL_Surface *rImage;
00051         unsigned int rTexID;
00053         unsigned int rWidth;
00055         unsigned int rHeight;
00056     
00057     public:
00058 
00064         ZImage();
00065 
00072         ZImage(string filename);
00073 
00080         ZImage(SDL_Surface *surface);
00081 
00093         ZImage(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
00094 
00100         ~ZImage();
00101 
00103         //Opening and Closing//
00105 
00112         void Open(string filename);
00113 
00125         void OpenFromImage(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
00126 
00133         void Attach(SDL_Surface *surface);
00134 
00140         void Reload();
00141 
00147         void Release();
00148 
00150         //Graphics//
00152 
00161         void SetColorKey(Uint8 red, Uint8 green, Uint8 blue);
00162 
00170         void Flip(bool horizontal, bool vertical);
00171 
00179         void Stretch(float xFactor, float yFactor);
00180 
00188         void Resize(unsigned int width, unsigned int height);
00189 
00196         void Bind();
00197 
00205         void Draw(float x, float y);
00206 
00215         void DrawRotated(int x, int y, float angle);
00216 
00218         //Accessors//
00220 
00227         bool IsLoaded();
00228 
00234         SDL_Surface *Surface();
00235 
00242         int Width();
00243 
00250         int Height();
00251 };
00252 
00253 }
00254 
00255 #endif

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