/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002-2004 James Turk ZEngine is Licensed under a BSD-style license. This example file is in the public domain, it may be used with no restrictions. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ // $Id: ZMusicTest.cpp,v 1.23 2004/01/13 23:56:28 cozman Exp $ #include #include using namespace std; using namespace ZE; bool Initialize() { ZEngine *engine = ZEngine::GetInstance(); ZConfigFile cfg("tests.zcf"); int w,h,bpp; bool fs; std::string title; w = cfg.GetInt("ZMusicTest","width",800); h = cfg.GetInt("ZMusicTest","height",600); bpp = cfg.GetInt("ZMusicTest","bpp",32); fs = cfg.GetBool("ZMusicTest","fullscreen",false); title = cfg.GetString("ZMusicTest","title","ZMusic Test"); engine->InitAudio(); return engine->CreateDisplay(w,h,bpp,fs,title); } void Test() { ZEngine *engine = ZEngine::GetInstance(); ZMusic song("data/sample.ogg"); ZFont font("data/almontew.ttf",48); ZImage text[4]; if(!song.IsLoaded()) //this executes if there is no music.ogg file { engine->CreateDisplay(800,70,32,false,"ZMusic Test"); engine->ClearDisplay(); font.DrawText("sample.ogg does not exist, please read music.txt.",text[0]); text[0].Draw(0,0); engine->Update(); do { engine->CheckEvents(); engine->Update(); } while(!engine->QuitRequested()); } else //this is the actual example { font.DrawText("(P)ause\t(U)npause\t(R)ewind",text[0]); font.DrawText("(F)ade Out\t(H)alt\t",text[1]); font.DrawText("Space - Play\t Up/Down - Control Volume",text[2]); song.Play(); do { //In the active loop, check events first// engine->CheckEvents(); if(engine->IsActive()) { if(engine->KeyIsPressed(SDLK_ESCAPE)) engine->RequestQuit(); if(engine->KeyIsPressed(SDLK_r)) song.Rewind(); if(engine->KeyIsPressed(SDLK_p)) song.Pause(); if(engine->KeyIsPressed(SDLK_u)) song.Unpause(); #if SND_BACKEND == ZE_MIXER if(engine->KeyIsPressed(SDLK_f)) song.Stop(200); #endif if(engine->KeyIsPressed(SDLK_h)) song.Stop(); if(engine->KeyIsPressed(SDLK_SPACE)) song.Play(); if(engine->KeyIsPressed(SDLK_UP)) song.SetVolume(song.GetVolume()+1); if(engine->KeyIsPressed(SDLK_DOWN) && song.GetVolume() > 0) song.SetVolume(song.GetVolume()-1); if(engine->KeyIsPressed(SDLK_v)) song.SetVolume(100); font.DrawText(FormatStr("Volume: %d%%",song.GetVolume()),text[3]); engine->ClearDisplay(); //clear screen for(int i=0; i < 4; i++) text[i].Draw(0,i*50); engine->Update(); //update the screen } } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request } } int main(int argc, char *argv[]) { if(Initialize()) Test(); return 0; }