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<hr><h1>/home/James/ZEngine-dev/include/ZE_DataPtr.h</h1><a href="ZE__DataPtr_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment">         This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment">                      Copyright (C) 2002 ConceptOfZero.net</span>
00004 <span class="comment"></span>
00005 <span class="comment">             Licensed under the BSD License, see licensing.txt.</span>
00006 <span class="comment"></span>
00007 <span class="comment">    The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment">         and the home of this Library is http://www.conceptofzero.net/</span>
00009 <span class="comment">*******************************************************************************/</span>
00010 
00025 <span class="preprocessor">#ifndef __ze_dataptr_h__</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __ze_dataptr_h__</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "<a class="code" href="ZE__Includes_8h.html">ZE_Includes.h</a>"</span>
00029 
00030 <span class="keyword">namespace </span>ZE
00031 {
00032 
00034 <span class="comment">//Utility Classes Used Throughout ZEngine//</span>
00036 <span class="comment"></span>
00042 <span class="comment"></span><span class="keyword">class </span>ImageData
00043 {
00044         <span class="keyword">public</span>:
00046                 SDL_Surface *<a class="code" href="classZE_1_1ImageData.html#m0">image</a>;
00048                 string <a class="code" href="classZE_1_1ImageData.html#m1">filename</a>;
00054                 <a class="code" href="classZE_1_1ImageData.html#a0">ImageData</a>() { <a class="code" href="classZE_1_1ImageData.html#m0">image</a> = NULL; };
00055 };
00056 
00057 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
00058 <span class="preprocessor"></span>
00064 <span class="keyword">class </span>FontData
00065 {
00066         <span class="keyword">public</span>:
00068                 TTF_Font *<a class="code" href="classZE_1_1FontData.html#m0">font</a>;
00070                 string <a class="code" href="classZE_1_1FontData.html#m1">filename</a>;
00076                 <a class="code" href="classZE_1_1FontData.html#a0">FontData</a>() { <a class="code" href="classZE_1_1FontData.html#m0">font</a> = NULL; };
00077 };
00078 
00079 <span class="preprocessor">#endif //USE_SDL_TTF</span>
00080 <span class="preprocessor"></span>
00081 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00082 <span class="preprocessor"></span>
00088 <span class="keyword">class </span>SoundData
00089 {
00090         <span class="keyword">public</span>:
00092                 Mix_Chunk *<a class="code" href="classZE_1_1SoundData.html#m0">sound</a>;
00094                 string <a class="code" href="classZE_1_1SoundData.html#m1">filename</a>;
00100                 <a class="code" href="classZE_1_1SoundData.html#a0">SoundData</a>() { <a class="code" href="classZE_1_1SoundData.html#m0">sound</a> = NULL; };
00101 };
00102 
00108 <span class="keyword">class </span>MusicData
00109 {
00110         <span class="keyword">public</span>:
00112                 Mix_Music *<a class="code" href="classZE_1_1MusicData.html#m0">music</a>;
00114                 string <a class="code" href="classZE_1_1MusicData.html#m1">filename</a>;
00120                 <a class="code" href="classZE_1_1MusicData.html#a0">MusicData</a>() { <a class="code" href="classZE_1_1MusicData.html#m0">music</a> = NULL; };
00121 };
00122 
00123 <span class="preprocessor">#endif //USE_SDL_MIXER</span>
00124 <span class="preprocessor"></span>
00125 }
00126 
00127 <span class="preprocessor">#endif //__ze_dataptr_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Wed Nov 20 01:18:05 2002 for ZEngine by
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