/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*!
\par File Header:
File: ZE_Utility.cpp
Description: Implementation source file for ZEngine Utilities.
Author(s): James Turk
$Id: ZE_Utility.cpp,v 1.3 2003/01/16 04:47:35 cozman Exp $
\file ZE_Utility.cpp
\brief Source file for ZEngine utility functions.
Source file containing open utilities for use inside and alongside ZEngine.
**/
#include "ZE_Utility.h"
namespace ZE
{
string FormatStr(const char *fmtstr, ...)
{
char buf[512];
va_list args;
va_start(args,fmtstr);
vsprintf(buf, fmtstr, args);
va_end(args);
return buf;
}
}