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/include/ZE_ZObject.h

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00001 /*******************************************************************************
00002         This file is Part of the ZEngine Library for 2D game development.
00003                    Copyright (C) 2002, 2003 James Turk
00004 
00005                      Licensed under a BSD-style license.
00006 
00007     The maintainer of this library is James Turk (james@conceptofzero.net) 
00008      and the home of this Library is http://www.zengine.sourceforge.net
00009 *******************************************************************************/
00010 
00024 #ifndef __ze_zobject_h__
00025 #define __ze_zobject_h__
00026 
00027 #include "ZE_ZEngine.h"
00028 
00029 namespace ZE
00030 {
00036 class ZObject
00037 {
00038     protected:
00040         ZEngine* rEngine;
00041     public:
00047         ZObject() { rEngine = ZEngine::GetInstance(); };
00048 
00054         virtual ~ZObject() {};
00055 };
00056 }
00057 
00058 #endif //__ze_zobject_h__

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