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/include/ZE_ZRect.h

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00001 /*******************************************************************************
00002          This file is Part of the ZEngine Library for SDL Game Development.
00003                       Copyright (C) 2002 ConceptOfZero.net
00004 
00005              Licensed under the BSD License, see licensing.txt.
00006 
00007     The maintainer of this library is James Turk (jturk@conceptofzero.net) 
00008          and the home of this Library is http://www.conceptofzero.net/
00009 *******************************************************************************/
00010 
00024 #ifndef __ze_zrect_h__
00025 #define __ze_zrect_h__
00026 
00027 #include "ZE_ZObject.h"        //included even though ZRect isn't derived (to obtain all other needed headers)
00028 
00029 namespace ZE
00030 {
00031 
00037 class ZRect
00038 {
00039     private:
00041         int mX;
00043         int mY;
00045         int mWidth;
00047         int mHeight;
00048 
00049     public:
00050 
00056         ZRect();
00057 
00067         ZRect(int x, int y, int width, int height);
00068 
00075         ZRect(const ZRect &rhs);
00076 
00084         const ZRect& operator=(const ZRect &rhs);
00085 
00094         bool operator<(const ZRect &rhs) const;
00095 
00103         void Move(int x, int y);
00104 
00112         void MoveRel(int xMove, int yMove);
00113 
00121         void Resize(int width, int height);
00122 
00130         void ResizeRel(int widthChange, int heightChange);
00131 
00139         bool Intersects(const ZRect &rect) const;
00140 
00149         bool Contains(int x, int y) const;
00150 
00158         bool Contains(const ZRect &rect) const;
00159 
00167         ZRect Intersection(const ZRect &rect) const;
00168 
00175         SDL_Rect SDLrect() const;
00176 
00183         int X() const;
00184 
00191         int Y() const;
00192 
00199         int Left() const;
00200 
00207         int Right() const;
00208 
00215         int Top() const;
00216 
00223         int Bottom() const;
00224 
00231         int Width() const;
00232 
00239         int Height() const;
00240 };
00241 
00242 } //namspace ZE
00243 
00244 #endif //__ze_zrect_h__

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