/*******************************************************************************
        This file is Part of the ZEngine Library for 2D game development.
                  Copyright (C) 2002-2004 James Turk

              ZEngine is Licensed under a BSD-style license.
This example file is in the public domain, it may be used with no restrictions.

    The maintainer of this library is James Turk (james@conceptofzero.net) 
     and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/

// $Id: ZSoundTest.cpp,v 1.22 2003/12/31 12:27:58 cozman Exp $

#include <ZEngine.h>
#include <string> 
using namespace std;
using namespace ZE;

bool Initialize()
{
    ZEngine *engine = ZEngine::GetInstance();
    ZConfigFile cfg("tests.zcf");
    int w,h,bpp;
    bool fs;
    std::string title;

    w = cfg.GetInt("ZSoundTest","width",800);
    h = cfg.GetInt("ZSoundTest","height",600);
    bpp = cfg.GetInt("ZSoundTest","bpp",32);
    fs = cfg.GetBool("ZSoundTest","fullscreen",false);
    title = cfg.GetString("ZSoundTest","title","ZSound Test");

    engine->SetResourceFile("resources.zrf");

    return engine->CreateDisplay(w,h,bpp,fs,title);
}

void Test()
{
    ZEngine *engine = ZEngine::GetInstance();

    std::string name[5] = { "monkey", "rooster", "kick", "carcrash", "whip" };
    ZSound sample[5];
    ZFont font("data/almontew.ttf",48);
    ZImage text[6];
    int sampleNum = 0;

    for(int i=0; i < 4; i++)
        sample[i].OpenFromZip("data/data.zip",FormatStr("%s.wav",name[i].c_str()));
    sample[4].OpenFromZRF("whip");


    font.DrawText("(P)ause\t(U)npause",text[0]);
    font.DrawText("(F)ade Out\t(H)alt\t",text[1]);
    font.DrawText("Space - Play\t Up/Down - Control Volume",text[2]);
    font.DrawText("1-5 Change Sample Being Controlled",text[3]);
    do
    {
        //In the active loop, check events first//
        engine->CheckEvents();

        if(engine->IsActive())
        {
            if(engine->KeyIsPressed(SDLK_ESCAPE))
                engine->RequestQuit();
            if(engine->KeyIsPressed(SDLK_1))
                sampleNum = 0;
            if(engine->KeyIsPressed(SDLK_2))
                sampleNum = 1;
            if(engine->KeyIsPressed(SDLK_3))
                sampleNum = 2;
            if(engine->KeyIsPressed(SDLK_4))
                sampleNum = 3;
            if(engine->KeyIsPressed(SDLK_5))
                sampleNum = 4;
            if(engine->KeyIsPressed(SDLK_p))
                sample[sampleNum].Pause();
            if(engine->KeyIsPressed(SDLK_u))
                sample[sampleNum].Unpause();
            if(engine->KeyIsPressed(SDLK_f))
                sample[sampleNum].Stop(5000);
            if(engine->KeyIsPressed(SDLK_h))
                sample[sampleNum].Stop();
            if(engine->KeyIsPressed(SDLK_SPACE))
                sample[sampleNum].Play();
            if(engine->KeyIsPressed(SDLK_UP))
                sample[sampleNum].SetVolume(sample[sampleNum].GetVolume()+1);
            if(engine->KeyIsPressed(SDLK_DOWN))
                sample[sampleNum].SetVolume(sample[sampleNum].GetVolume()-1);

            font.DrawText(FormatStr("Volume: %d",sample[sampleNum].GetVolume()),text[4]);
            font.DrawText(FormatStr("Sample: %s",name[sampleNum].c_str()),text[5]);

            engine->Clear();    //clear screen
            for(int i=0; i < 6; i++)
                text[i].Draw(0,i*50);
            engine->Update();    //update the screen
        }

    } while(!engine->QuitRequested());    //quit only when engine has encountered a quit request
}

int main(int argc, char *argv[])
{
    if(Initialize())
        Test();
    return 0;
}