/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002-2004 James Turk Licensed under a BSD-style license. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ #include "ZE_ZSoundBase.h" #ifdef USE_AUDIERE namespace ZE { ZSoundBase::ZSoundBase() { rDevice = ZEngine::GetInstance()->GetSoundDevice(); } ZSoundBase::~ZSoundBase() { } void ZSoundBase::Play(bool loop) { rStream->play(); rStream->setRepeat(true); } void ZSoundBase::Stop() { rStream->stop(); } void ZSoundBase::SetVolume(float volume) { rStream->setVolume(volume); } void ZSoundBase::SetPan(float pan) { rStream->setPan(pan); } void ZSoundBase::SetPitch(float pitch) { rStream->setPitchShift(pitch); } void ZSoundBase::SetPosition(int position) { rStream->setPosition(position); } void ZSoundBase::SetPosition(float posPercent) { rStream->setPosition(static_cast(posPercent*rStream->getLength())); } bool ZSoundBase::IsLoaded() const { return (rStream != NULL); } bool ZSoundBase::IsPlaying() const { return rStream->isPlaying(); } bool ZSoundBase::IsSeekable() const { return rStream->isSeekable(); } float ZSoundBase::GetVolume() const { return rStream->getVolume(); } float ZSoundBase::GetPan() const { return rStream->getPan(); } float ZSoundBase::GetPitch() const { return rStream->getPitchShift(); } int ZSoundBase::GetPosition() const { return rStream->getPosition(); } int ZSoundBase::GetLength() const { return rStream->getLength(); } } #endif