/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002-2004 James Turk Licensed under a BSD-style license. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ #ifndef __ze_zsoundbase_h__ #define __ze_zsoundbase_h__ #include "ZE_ZEngine.h" #ifdef USE_AUDIERE namespace ZE { class ZSoundBase { protected: //ZEngine* rEngine; audiere::AudioDevicePtr rDevice; audiere::OutputStreamPtr rStream; public: ZSoundBase(); virtual ~ZSoundBase(); virtual void Open(std::string filename)=0; void Play(bool loop=false); void Stop(); void SetVolume(float volume); void SetPan(float pan); void SetPitch(float pitch); void SetPosition(int position); void SetPosition(float posPercent); bool IsLoaded() const; bool IsPlaying() const; bool IsSeekable() const; float GetVolume() const; float GetPan() const; float GetPitch() const; int GetPosition() const; int GetLength() const; }; } #endif //USE_AUDIERE #endif //__ze_zsound_h__