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/include/ZE_Includes.h

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00001 /*******************************************************************************
00002         This file is Part of the ZEngine Library for 2D game development.
00003                    Copyright (C) 2002, 2003 James Turk
00004 
00005                      Licensed under a BSD-style license.
00006 
00007     The maintainer of this library is James Turk (james@conceptofzero.net) 
00008      and the home of this Library is http://www.zengine.sourceforge.net
00009 *******************************************************************************/
00010 
00021 #ifndef __ze_includes_h__
00022 #define __ze_includes_h__
00023 
00024 #include "ZE_Defines.h"
00025 
00026 #include "SDL.h"
00027 #include "SDL_opengl.h"
00028 #include "external/SDLGL_Util.h"
00029 #ifdef USE_SDL_IMAGE
00030 #include "SDL_image.h"
00031 #endif
00032 #ifdef USE_SDL_TTF
00033 #include "SDL_ttf.h"
00034 #endif
00035 #ifdef USE_SDL_MIXER
00036 #include "SDL_mixer.h"
00037 #endif
00038 #ifdef USE_SDL_NET
00039 #include "SDL_net.h"
00040 #endif
00041 #ifdef USE_PHYSFS
00042 #include "physfs.h"
00043 #include "external/physfsrwops.h"
00044 #endif
00045 
00046 #include <string>   //used frequently
00047 #include <queue>    //used by ZEngine for ZErrors
00048 #include <list>     //used by ZConfigFile
00049 #include <fstream>  //used by ZConfigFile
00050 #include <cctype>   //used in parsing
00051 
00052 #endif //__ze_includes_h__

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