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/include/ZE_ZServer.h

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00001 /*******************************************************************************
00002         This file is Part of the ZEngine Library for 2D game development.
00003                    Copyright (C) 2002, 2003 James Turk
00004 
00005                      Licensed under a BSD-style license.
00006 
00007     The maintainer of this library is James Turk (james@conceptofzero.net) 
00008      and the home of this Library is http://www.zengine.sourceforge.net
00009 *******************************************************************************/
00010 
00024 #ifndef __ze_zserver_h__
00025 #define __ze_zserver_h__
00026 
00027 #include "ZE_ZEngine.h"
00028 
00029 #ifdef USE_SDL_NET
00030 
00031 namespace ZE
00032 {
00033 
00041 class ZServer
00042 {
00043     private:
00045         ZEngine *rEngine;
00047         TCPsocket rSocket;
00049         SDLNet_SocketSet rSocketSet;
00051         TCPsocket *rClientSockets;
00053         int rMaxClients;
00055         bool rVerbose;
00057         int rWaitTime;
00058 
00065         void CloseSocket(int num);
00066 
00067     public:
00074         ZServer(bool verbose=false);
00075 
00081         virtual ~ZServer();
00082 
00091         bool Start(int maxClients, Uint16 port);
00092 
00098         void Stop();
00099 
00107         void SetWaitTime(int wait);
00108 
00115         void CheckSockets();
00116 
00123         int Clients();
00124 
00131         int WaitTime();
00132 };
00133 
00134 } //namespace ZE
00135 
00136 #endif //USE_SDL_NET
00137 
00138 #endif //__ze_zserver_h__

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