/*This code comes from testgl.c which is part of the SDL source distribution. Available at http://libsdl.org/ */ #ifndef __sdlgl_h__ #define __sdlgl_h__ #include "ZE_Includes.h" #if (GFX_BACKEND == ZE_OGL) int power_of_two(int input); GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord); #endif #endif //__sdlgl_h__