/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002, 2003 James Turk Licensed under a BSD-style license. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ /** \file ZE_Utility.cpp \brief Source file for ZEngine utility functions. Source file containing open utilities for use inside and alongside ZEngine.
$Id: ZE_Utility.cpp,v 1.7 2003/05/13 01:31:30 cozman Exp $
\author James Turk **/ #include "ZE_Utility.h" namespace ZE { string FormatStr(const char *fmtstr, ...) { char buf[512]; va_list args; va_start(args,fmtstr); vsprintf(buf, fmtstr, args); va_end(args); return buf; } void FreeImage(SDL_Surface *&image) { if(image) { SDL_FreeSurface(image); image = NULL; } } #ifdef USE_SDL_MIXER void FreeSound(Mix_Chunk *&chunk) { if(chunk) { Mix_FreeChunk(chunk); chunk = NULL; } } void FreeMusic(Mix_Music *&music) { if(music) { Mix_FreeMusic(music); music = NULL; } } #endif #ifdef USE_SDL_TTF void FreeFont(TTF_Font *&font) { if(font) { TTF_CloseFont(font); font = NULL; } } #endif }