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/include/ZE_Defines.h

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00001 /*******************************************************************************
00002         This file is Part of the ZEngine Library for 2D game development.
00003                    Copyright (C) 2002, 2003 James Turk
00004 
00005                      Licensed under a BSD-style license.
00006 
00007     The maintainer of this library is James Turk (james@conceptofzero.net) 
00008      and the home of this Library is http://www.zengine.sourceforge.net
00009 *******************************************************************************/
00010 
00024 #ifndef __ze_defines_h__
00025 #define __ze_defines_h__
00026 
00027 //defines- undefine any of these if you dont have the indicated SDL extension//
00029 #define USE_SDL_TTF
00031 #define USE_SDL_IMAGE
00033 #define USE_SDL_MIXER
00035 //#define USE_PHYSFS
00037 #define DEBUG_STREAM
00039 #define VERSION "0.7.6"
00040 
00041 #endif //__ze_defines_h__

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