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/include/ZE_ZTimer.h

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00001 /*******************************************************************************
00002         This file is Part of the ZEngine Library for 2D game development.
00003                    Copyright (C) 2002, 2003 James Turk
00004 
00005                      Licensed under a BSD-style license.
00006 
00007     The maintainer of this library is James Turk (james@conceptofzero.net) 
00008      and the home of this Library is http://www.zengine.sourceforge.net
00009 *******************************************************************************/
00010 
00024 #ifndef __ze_ztimer_h__
00025 #define __ze_ztimer_h__
00026 
00027 #include "ZE_ZObject.h"
00028 
00029 namespace ZE
00030 {
00031 
00037 class ZTimer : public ZObject 
00038 {
00039     protected:
00041         bool rPaused;
00043         bool rUseZEngine;
00045         Uint32 rPausedTime;
00047         Uint32 rLastPause;
00048 
00055         Uint32 GetParentTime();
00056 
00057     public:
00058 
00065         ZTimer(bool useZEngine=true);
00066 
00072         void Reset();
00073 
00079         void Pause();
00080 
00086         void Unpause();
00087 
00094         Uint32 GetTime();
00095 
00102         bool IsPaused();
00103 };
00104 
00105 }
00106 
00107 #endif //__ze_ztimer_h__

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