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/home/James/ZEngine-dev/include/ZE_Includes.h

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00001 /*******************************************************************************
00002          This file is Part of the ZEngine Library for SDL Game Development.
00003                       Copyright (C) 2002 ConceptOfZero.net
00004 
00005              Licensed under the BSD License, see licensing.txt.
00006 
00007     The maintainer of this library is James Turk (jturk@conceptofzero.net) 
00008          and the home of this Library is http://www.conceptofzero.net/
00009 *******************************************************************************/
00010 
00025 #ifndef __ze_includes_h__
00026 #define __ze_includes_h__
00027 
00028 #include "ZE_Defines.h"
00029 
00030 #include "SDL.h"
00031 #ifdef USE_SDL_IMAGE
00032 #include "SDL_image.h"
00033 #endif
00034 #ifdef USE_SDL_TTF
00035 #include "SDL_ttf.h"
00036 #endif
00037 #ifdef USE_SDL_MIXER
00038 #include "SDL_mixer.h"
00039 #endif
00040 #ifdef USE_PHYSFS
00041 #include "physfs.h"
00042 #include "external/physfsrwops.h"
00043 #endif
00044 
00045 #include <string>
00046 #include <vector>
00047 #include <fstream>
00048 #include <list>
00049 #include <cstdio>
00050 #include <cstdlib>
00051 #include <cstdarg>
00052 #include <cctype>
00053 using namespace std;
00054 
00055 #endif //__ze_includes_h__

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