/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002, 2003 James Turk Licensed under a BSD-style license. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ #include #include using namespace std; using namespace ZE; void Initialize() { ZEngine *engine = ZEngine::GetInstance(); ZConfigFile cfg("tests.zcf"); int w,h,bpp,rate; bool fs; string title; w = cfg.GetInt("ZRectTest","Width",800); h = cfg.GetInt("ZRectTest","height",600); bpp = cfg.GetInt("ZRectTest","bpp",32); fs = cfg.GetBool("ZRectTest","fullscreen",false); title = cfg.GetString("ZRectTest","title","ZRect Test"); rate = cfg.GetInt("ZRectTest","framerate",60); engine->SetupDisplay(w,h,bpp,fs); engine->CreateDisplay(title); engine->SetDesiredFramerate(rate); } void Test() { ZEngine *engine = ZEngine::GetInstance(); ZRect moveRect(0,0,25,25),stillRect(100,100,100,100); float movDelta; do { //In the active loop, check events first// engine->CheckEvents(); if(engine->KeyIsPressed(SDLK_ESCAPE)) engine->RequestQuit(); //movement// movDelta = static_cast(engine->GetFrameTime()*30); if(engine->KeyIsPressed(SDLK_LEFT)) moveRect.MoveRel(-movDelta,0); if(engine->KeyIsPressed(SDLK_RIGHT)) moveRect.MoveRel(movDelta,0); if(engine->KeyIsPressed(SDLK_UP)) moveRect.MoveRel(0,-movDelta); if(engine->KeyIsPressed(SDLK_DOWN)) moveRect.MoveRel(0,movDelta); if(engine->KeyIsPressed(SDLK_EQUALS)) { moveRect.MoveRel(-1,-1); moveRect.ResizeRel(2,2); } if(engine->KeyIsPressed(SDLK_MINUS)) { moveRect.MoveRel(1,1); moveRect.ResizeRel(-2,-2); } engine->Clear(); LogError(FormatStr("FPS=%.2f",1/engine->GetFrameTime())); moveRect.Draw(255,0,0,128); stillRect.Draw(0,0,255,128); moveRect.Intersection(stillRect).Draw(0,255,0); engine->Update(); } while(!engine->QuitRequested()); } int main(int argc, char *argv[]) { ZEngine *engine = ZEngine::GetInstance(); Initialize(); //engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available Test(); ZEngine::ReleaseInstance(); //release engine instance return 0; }