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<hr><h1>/include/ZE_ZEngine.h</h1><a href="ZE__ZEngine_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment">        This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment">                   Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment">                     Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment">    The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment">     and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010 
00024 <span class="preprocessor">#ifndef __ze_zengine_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zengine_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__Defines_8h.html">ZE_Defines.h</a>"</span>
00028 <span class="preprocessor">#include "<a class="code" href="ZE__Utility_8h.html">ZE_Utility.h</a>"</span>
00029 <span class="preprocessor">#include "<a class="code" href="ZE__Includes_8h.html">ZE_Includes.h</a>"</span>
00030 <span class="preprocessor">#include "<a class="code" href="ZE__ZError_8h.html">ZE_ZError.h</a>"</span>
00031 
00037 <span class="keyword">namespace </span>ZE
00038 {
00039 
<a name="l00046"></a><a class="code" href="classZE_1_1ZEngine.html">00046</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZEngine.html">ZEngine</a>
00047 {
00048 
00049     <span class="keyword">private</span>:
00051         <span class="keyword">static</span> <a class="code" href="classZE_1_1ZEngine.html">ZEngine</a> *<a class="code" href="classZE_1_1ZEngine.html#r0">sInstance</a>;
<a name="l00053"></a><a class="code" href="classZE_1_1ZEngine.html#o0">00053</a>         <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o0">mWidth</a>;
<a name="l00055"></a><a class="code" href="classZE_1_1ZEngine.html#o1">00055</a>         <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o1">mHeight</a>;
<a name="l00057"></a><a class="code" href="classZE_1_1ZEngine.html#o2">00057</a>         <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o2">mBPP</a>;
<a name="l00059"></a><a class="code" href="classZE_1_1ZEngine.html#o3">00059</a>         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o3">mFullscreen</a>;
<a name="l00061"></a><a class="code" href="classZE_1_1ZEngine.html#o4">00061</a>         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o4">mInitialized</a>;
<a name="l00063"></a><a class="code" href="classZE_1_1ZEngine.html#o5">00063</a>         SDL_Surface *<a class="code" href="classZE_1_1ZEngine.html#o5">mScreen</a>;
<a name="l00065"></a><a class="code" href="classZE_1_1ZEngine.html#o6">00065</a>         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o6">mPaused</a>;
<a name="l00067"></a><a class="code" href="classZE_1_1ZEngine.html#o7">00067</a>         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o7">mUnpauseOnActive</a>;
<a name="l00069"></a><a class="code" href="classZE_1_1ZEngine.html#o8">00069</a>         Uint8 <a class="code" href="classZE_1_1ZEngine.html#o8">mDesiredFramerate</a>;
<a name="l00071"></a><a class="code" href="classZE_1_1ZEngine.html#o9">00071</a>         Uint32 <a class="code" href="classZE_1_1ZEngine.html#o9">mNextUpdate</a>;
<a name="l00073"></a><a class="code" href="classZE_1_1ZEngine.html#o10">00073</a>         Uint32 <a class="code" href="classZE_1_1ZEngine.html#o10">mLastPause</a>;
<a name="l00075"></a><a class="code" href="classZE_1_1ZEngine.html#o11">00075</a>         Uint32 <a class="code" href="classZE_1_1ZEngine.html#o11">mPausedTime</a>;
<a name="l00077"></a><a class="code" href="classZE_1_1ZEngine.html#o12">00077</a>         Uint32 <a class="code" href="classZE_1_1ZEngine.html#o12">mLastTime</a>;
<a name="l00079"></a><a class="code" href="classZE_1_1ZEngine.html#o13">00079</a>         <span class="keywordtype">double</span> <a class="code" href="classZE_1_1ZEngine.html#o13">mSecPerFrame</a>;
<a name="l00081"></a><a class="code" href="classZE_1_1ZEngine.html#o14">00081</a>         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o14">mNeedReload</a>;
<a name="l00083"></a><a class="code" href="classZE_1_1ZEngine.html#o15">00083</a>         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o15">mActive</a>;
<a name="l00085"></a><a class="code" href="classZE_1_1ZEngine.html#o16">00085</a>         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o16">mQuit</a>;
<a name="l00087"></a><a class="code" href="classZE_1_1ZEngine.html#o17">00087</a>         Uint8 *<a class="code" href="classZE_1_1ZEngine.html#o17">mKeyIsPressed</a>;
<a name="l00089"></a><a class="code" href="classZE_1_1ZEngine.html#o18">00089</a>         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o18">mKeyPress</a>[SDLK_LAST];
<a name="l00091"></a><a class="code" href="classZE_1_1ZEngine.html#o19">00091</a>         <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o19">mMouseX</a>;
<a name="l00093"></a><a class="code" href="classZE_1_1ZEngine.html#o20">00093</a>         <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o20">mMouseY</a>;
<a name="l00095"></a><a class="code" href="classZE_1_1ZEngine.html#o21">00095</a>         Uint8 <a class="code" href="classZE_1_1ZEngine.html#o21">mMouseB</a>;
<a name="l00097"></a><a class="code" href="classZE_1_1ZEngine.html#o22">00097</a>         queue&lt;ZError&gt; <a class="code" href="classZE_1_1ZEngine.html#o22">mErrorQueue</a>;
<a name="l00099"></a><a class="code" href="classZE_1_1ZEngine.html#o23">00099</a>         <a class="code" href="classZE_1_1ZError.html">ZError</a> <a class="code" href="classZE_1_1ZEngine.html#o23">mCurError</a>;
<a name="l00101"></a><a class="code" href="classZE_1_1ZEngine.html#o24">00101</a>         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o24">mLogAllErrors</a>;
<a name="l00103"></a><a class="code" href="classZE_1_1ZEngine.html#o25">00103</a>         FILE *<a class="code" href="classZE_1_1ZEngine.html#o25">mErrlog</a>;
00104 
00105 <span class="preprocessor">#ifdef USE_SDL_MIXER </span>
00106 <span class="preprocessor"></span>
<a name="l00107"></a><a class="code" href="classZE_1_1ZEngine.html#o26">00107</a>         <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o26">mRate</a>;
<a name="l00109"></a><a class="code" href="classZE_1_1ZEngine.html#o27">00109</a>         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o27">mStereo</a>;
00110 <span class="preprocessor">#endif </span>
00111 <span class="preprocessor"></span>
00113     <span class="comment">//Singleton + Memory Management//</span>
00115 <span class="comment"></span>
00116     <span class="keyword">private</span>:
00122         <a class="code" href="classZE_1_1ZEngine.html#c0">ZEngine</a>();
00123 
00124     <span class="keyword">public</span>:
00125 
00132         <span class="keyword">static</span> <a class="code" href="classZE_1_1ZEngine.html">ZEngine</a>* <a class="code" href="classZE_1_1ZEngine.html#d0">GetInstance</a>();
00133 
00139         <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#d1">ReleaseInstance</a>();
00140 
00147         <span class="keyword">static</span> string <a class="code" href="classZE_1_1ZEngine.html#d2">GetVersion</a>();
00148 
00150     <span class="comment">//Initialization//</span>
00152 <span class="comment"></span>
00163 <span class="comment"></span>        <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a0">SetupDisplay</a>(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height, <span class="keywordtype">int</span> bpp, <span class="keywordtype">bool</span> fullscreen);
00164 
00165 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00166 <span class="preprocessor"></span>
00174         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a1">SetupSound</a>(<span class="keywordtype">int</span> rate, <span class="keywordtype">bool</span> stereo);
00175 <span class="preprocessor">#endif </span>
00176 <span class="preprocessor"></span>
00188         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a2">CreateDisplay</a>(string title, string icon=<span class="stringliteral">""</span>);
00189 
00195         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a3">CloseDisplay</a>();
00196 
00204         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a4">ToggleFullscreen</a>();
00205 
00213         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a5">Initialized</a>();
00214 
00216     <span class="comment">//Screen Access//</span>
00218 <span class="comment"></span>
00225 <span class="comment"></span>        SDL_Surface *<a class="code" href="classZE_1_1ZEngine.html#a6">Display</a>();
00226 
00233         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a7">Update</a>();
00234 
00244         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a8">Clear</a>(<span class="keywordtype">float</span> red=0.0f, <span class="keywordtype">float</span> green=0.0f, <span class="keywordtype">float</span> blue=0.0f, <span class="keywordtype">float</span> alpha=1.0f);
00245 
00247     <span class="comment">//OpenGL Specific Functions//</span>
00249 <span class="comment"></span>
00256 <span class="comment"></span>        <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a9">SetGL2D</a>();
00257 
00259     <span class="comment">//Timer and Framerate Independent Movement//</span>
00261 <span class="comment"></span>
00268 <span class="comment"></span>        <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a10">Delay</a>(Uint32 milliseconds);
00269 
00276         Uint32 <a class="code" href="classZE_1_1ZEngine.html#a11">GetTime</a>();
00277 
00283         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a12">PauseTimer</a>();
00284 
00290         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a13">UnpauseTimer</a>();
00291 
00298         <span class="keywordtype">double</span> <a class="code" href="classZE_1_1ZEngine.html#a14">GetFrameTime</a>();
00299 
00307         <span class="keywordtype">double</span> <a class="code" href="classZE_1_1ZEngine.html#a15">GetFramerate</a>();
00308 
00318         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a16">SetDesiredFramerate</a>(Uint8 rate);
00319 
00327         Uint8 <a class="code" href="classZE_1_1ZEngine.html#a17">GetDesiredFramerate</a>();
00328 
00335         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a18">IsPaused</a>();
00336 
00338     <span class="comment">//Event and Input Handling//</span>
00340 <span class="comment"></span>
00347 <span class="comment"></span>        <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a19">IsActive</a>();
00348 
00355         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a20">RequestQuit</a>();
00356 
00364         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a21">QuitRequested</a>();
00365 
00370         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a22">SetReloadNeed</a>(<span class="keywordtype">bool</span> state);
00371 
00379         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a23">ImagesNeedReload</a>();
00380         
00389         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a24">SetKeyRepeatRate</a>(<span class="keywordtype">int</span> rate);
00390 
00398         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a25">KeyIsPressed</a>(SDLKey key);
00399 
00407         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a26">KeyPress</a>(SDLKey key);
00408 
00414         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a27">HideCursor</a>();
00415 
00421         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a28">ShowCursor</a>();
00422 
00429         <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a29">MouseX</a>();
00430 
00437         <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a30">MouseY</a>();
00438 
00445         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a31">LButtonPressed</a>();
00446 
00453         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a32">RButtonPressed</a>();
00454 
00462         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a33">MouseInRect</a>(SDL_Rect *rect);
00463 
00469         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a34">CheckEvents</a>();
00470 
00481         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a35">SetEventFilter</a>(SDL_EventFilter filter);
00482 
00483 <span class="preprocessor">#ifdef USE_PHYSFS</span>
00484 <span class="preprocessor"></span>
00485     <span class="comment">//Physfs Utilities//</span>
00487 <span class="comment"></span>
00493 <span class="comment"></span>        <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a36">InitPhysFS</a>(string argv);
00494 
00501         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a37">AddPhysFSDir</a>(string dir);
00502 
00503 <span class="preprocessor">#endif    //USE_PHYSFS</span>
00504 <span class="preprocessor"></span>
00506     <span class="comment">//Error Logging//</span>
00508 <span class="comment">    private:</span>
00516 <span class="comment"></span>        <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#c1">LogError</a>(<a class="code" href="classZE_1_1ZError.html">ZError</a> error);
00517 
00518     <span class="keyword">public</span>:
00529         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a38">SetErrorLog</a>(<span class="keywordtype">bool</span> logAll, string logFile=<span class="stringliteral">""</span>);
00530 
00541         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a39">ReportError</a>(ZErrorCode code, string desc=<span class="stringliteral">""</span>, string file=<span class="stringliteral">""</span>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> line=0);
00542 
00550         <a class="code" href="namespaceZE.html#a24">ZErrorCode</a> <a class="code" href="classZE_1_1ZEngine.html#a40">GetLastError</a>();
00551 
00559         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a41">WriteLog</a>(string str);
00560 
00567         <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a42">FlushErrors</a>();
00568 
00570     <span class="comment">//Random Number Generation//</span>
00572 <span class="comment"></span>
00580 <span class="comment"></span>        <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a43">SeedRandom</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> seed);
00581 
00590         <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <a class="code" href="classZE_1_1ZEngine.html#a44">RandLong</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> max);
00591 
00601         <span class="keywordtype">long</span> <a class="code" href="classZE_1_1ZEngine.html#a44">RandLong</a>(<span class="keywordtype">long</span> min, <span class="keywordtype">long</span> max);
00602 
00610         <span class="keywordtype">double</span> <a class="code" href="classZE_1_1ZEngine.html#a46">RandDouble</a>();
00611 
00621         <span class="keywordtype">double</span> <a class="code" href="classZE_1_1ZEngine.html#a46">RandDouble</a>(<span class="keywordtype">double</span> min, <span class="keywordtype">double</span> max);
00622 
00624     <span class="comment">//Data Loading + Unloading//</span>
00626 <span class="comment"></span>
00633 <span class="comment"></span>        SDL_Surface* <a class="code" href="classZE_1_1ZEngine.html#a48">LoadImage</a>(string filename);
00634 
00635 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00636 <span class="preprocessor"></span>
00643         Mix_Chunk* <a class="code" href="classZE_1_1ZEngine.html#a49">LoadSound</a>(string filename);
00644 
00652         Mix_Music* <a class="code" href="classZE_1_1ZEngine.html#a50">LoadMusic</a>(string filename);
00653 <span class="preprocessor">#endif</span>
00654 <span class="preprocessor"></span>
00655 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
00656 <span class="preprocessor"></span>
00664         TTF_Font* <a class="code" href="classZE_1_1ZEngine.html#a51">LoadFont</a>(string filename, <span class="keywordtype">int</span> size);
00665 <span class="preprocessor">#endif </span>
00666 <span class="preprocessor"></span>
00668     <span class="comment">//Accessors//</span>
00670 <span class="comment"></span>
00677 <span class="comment"></span>        <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a52">Width</a>();
00678 
00685         <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a53">Height</a>();
00686 
00693         <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a54">BPP</a>();
00694 
00701         <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a55">IsFullscreen</a>();
00702 };
00703 
00704 }
00705 
00706 <span class="preprocessor">#endif //__ze_zengine_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sun Apr 27 22:34:35 2003 for ZEngine by
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