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/include/ZE_ZError.h

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00001 /*******************************************************************************
00002         This file is Part of the ZEngine Library for 2D game development.
00003                    Copyright (C) 2002, 2003 James Turk
00004 
00005                      Licensed under a BSD-style license.
00006 
00007     The maintainer of this library is James Turk (james@conceptofzero.net) 
00008      and the home of this Library is http://www.zengine.sourceforge.net
00009 *******************************************************************************/
00010 
00025 #ifndef __ze_zerror_h__
00026 #define __ze_zerror_h__
00027 
00028 #include "ZE_Utility.h"
00029 #include <string>
00030 using namespace std;
00031 
00032 namespace ZE
00033 {
00034 
00036 
00040 enum ZErrorCode 
00041 {
00042     ZERR_NONE,          
00043     ZERR_SDL_INTERNAL,  
00044     ZERR_SDL_INIT,      
00045     ZERR_MIX_INIT,      
00046     ZERR_TTF_INIT,      
00047     ZERR_VIDMODE,       
00048     ZERR_LOAD_IMAGE,    
00049     ZERR_LOAD_SOUND,    
00050     ZERR_LOAD_MUSIC,    
00051     ZERR_LOAD_FONT,     
00052     ZERR_NOIMAGE,       
00053     ZERR_NOSOUND,       
00054     ZERR_NOMUSIC,       
00055     ZERR_NOFONT,        
00056     ZERR_LAST           
00057 };
00058 
00065 class ZError
00066 {
00067     protected:
00069         static string *sErrorDesc;
00071         ZErrorCode rCode;
00073         string rDescription;
00075         string rFilename;
00077         unsigned int rLine;
00078 
00079     public:
00085         static void CreateStringTable();
00086 
00092         static void DestroyStringTable();
00093 
00103         ZError(ZErrorCode code=ZERR_NONE, string desc="", string file="", int line=0);
00104 
00114         void Create(ZErrorCode code, string desc="", string file="", int line=0);
00115 
00117         //Accessors//
00119 
00126         ZErrorCode Code() const;
00127 
00133         string LogString() const;
00134 };
00135 
00136 }
00137 
00138 #endif //__ze_zerror_h__

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