/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*!
\file ZE_Defines.h
\brief Define file for ZEngine where all #define statements to control compilation options are placed.
Definition file, holds #define statements describing optional features of ZEngine.
$Id: ZE_Defines.h,v 1.21 2003/08/08 04:05:22 cozman Exp $
\author James Turk
**/
#ifndef __ze_defines_h__
#define __ze_defines_h__
//Defines- undefine any of these if you dont have the indicated SDL extension//
//! OpenGL 2D Rendering Target.
#define ZE_OGL (1)
//! SDL Rendering Target.
#define ZE_SDL (2)
//! Define the graphics backend for ZEngine to use. (Options are ZE_OGL,ZE_SDL,ZE_D3D)
#define GFX_BACKEND (ZE_OGL)
//! Define to include font support.
#define USE_SDL_TTF
//! Define to include non-bmp image file support.
#define USE_SDL_IMAGE
//! Define to include sound support.
#define USE_SDL_MIXER
//! Define to include net support.
//#define USE_SDL_NET
//! Define to use the Physfs file system.
//#define USE_PHYSFS
//! Define to use depreciated code that has not been entirely removed.
//#define DEPRECIATED
#endif
#endif //__ze_defines_h__