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/home/James/ZEngine-dev/include/ZE_Includes.h

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00001 /*******************************************************************************
00002          This file is Part of the ZEngine Library for SDL Game Development.
00003                       Copyright (C) 2002 ConceptOfZero.net
00004 
00005              Licensed under the BSD License, see licensing.txt.
00006 
00007     The maintainer of this library is James Turk (jturk@conceptofzero.net) 
00008          and the home of this Library is http://www.conceptofzero.net/
00009 *******************************************************************************/
00010 
00025 #ifndef __ze_includes_h__
00026 #define __ze_includes_h__
00027 
00028 #include "ZE_Defines.h"
00029 
00030 #include "SDL.h"
00031 #include "SDL_opengl.h"
00032 #include "external/SDLGL_Util.h"
00033 #ifdef USE_SDL_IMAGE
00034 #include "SDL_image.h"
00035 #endif
00036 #ifdef USE_SDL_TTF
00037 #include "SDL_ttf.h"
00038 #endif
00039 #ifdef USE_SDL_MIXER
00040 #include "SDL_mixer.h"
00041 #endif
00042 #ifdef USE_PHYSFS
00043 #include "physfs.h"
00044 #include "external/physfsrwops.h"
00045 #endif
00046 
00047 #include <string>
00048 #include <vector>
00049 #include <fstream>
00050 #include <list>
00051 #include <cstdio>
00052 #include <cstdlib>
00053 #include <cstdarg>
00054 #include <cctype>
00055 using namespace std;
00056 
00057 #endif //__ze_includes_h__

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