/*!
\par File Header:
File: ZEngine.h
Description: Public Header File for ZEngine.
Author(s): James Turk
$Id: ZEngine.h,v 1.7 2002/12/05 00:15:33 cozman Exp $
\file ZEngine.h
\brief Header file for ZEngine.
Header file for ZEngine Game Engine from Concept of Zero, this is the file that programs that wish to
utilize ZEngine should include.
**/
/*!
\mainpage ZEngine Documentation
\author James Turk
\version 0.8.0-rc1
\date 4 December, 2002
\section ZEngine About ZEngine
ZEngine is designed to wrap common interfaces of the SDL API in an Object Oriented manner.
It is licensed under
a very liberal BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine.
In addition ZEngine aims to provide a core engine which can be used to develop a game without having to
rewrite large amounts of code.
As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
and making the engine much faster in most test cases.
\section Licensing Licensing
This file is Part of the ZEngine Library for SDL Game Development. Copyright (C) 2002 ConceptOfZero.net Licensed under the BSD License, see licensing.txt. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.conceptofzero.net/\section Authors Contributing Authors
James Turk james@conceptofzero.net - Core Engine, Design, Docs, and Classes Gamer Tazar tazar@conceptofzero.net - OpenGL assistance **/ #include "ZE_ZEngine.h" #include "ZE_Macros.h" #include "ZE_ZImage.h" #include "ZE_ZTimer.h" #include "ZE_ZConfigFile.h" #include "ZE_ZRect.h" #ifdef USE_SDL_TTF #include "ZE_ZFont.h" #endif #ifdef USE_SDL_MIXER #include "ZE_ZSound.h" #include "ZE_ZMusic.h" #endif