/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002, 2003 James Turk Licensed under a BSD-style license. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ /*! \par File Header: File: ZE_Utility.cpp
Description: Implementation source file for ZEngine Utilities.
Author(s): James Turk
$Id: ZE_Utility.cpp,v 1.2 2003/01/16 04:42:04 cozman Exp $
\file ZE_ZUtility.cpp \brief Source file for ZEngine utility functions. Source file containing open utilities for use inside and alongside ZEngine. **/ #include "ZE_Utility.h" namespace ZE { string FormatStr(const char *fmtstr, ...) { char buf[512]; va_list args; va_start(args,fmtstr); vsprintf(buf, fmtstr, args); va_end(args); return buf; } }