/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002, 2003 James Turk Licensed under a BSD-style license. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ /*! \par File Header: File: ZE_Error.cpp
Description: Implementation source file for ZEngine error logging utility functions.
Author(s): James Turk
$Id: ZE_Error.cpp,v 1.3 2002/12/29 06:52:07 cozman Exp $
\file ZE_Error.cpp \brief Source file for error logging utilities. Error logging utilities for ZEngine and programs making use of ZEngine. **/ #include "ZE_Error.h" namespace ZE { string _GetError(int line, string file, string str) { return FormatStr("%s (Line %d)\n Message Was: %s \n",file.c_str(),line,str.c_str()); } void _LogError(int line, string file, string str) { string errstr = _GetError(line,file,str); #ifdef DEBUG_STREAM fprintf(stderr,errstr.c_str()); //this line writes the actual debug info #endif } string FormatStr(const char *fmtstr, ...) { char buf[512]; va_list args; va_start(args,fmtstr); vsprintf(buf, fmtstr, args); va_end(args); return buf; } }