/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*!
\par File Header:
File: ZE_Error.cpp
Description: Implementation source file for ZEngine error logging utility functions.
Author(s): James Turk
$Id: ZE_Error.cpp,v 1.3 2002/12/29 06:52:07 cozman Exp $
\file ZE_Error.cpp
\brief Source file for error logging utilities.
Error logging utilities for ZEngine and programs making use of ZEngine.
**/
#include "ZE_Error.h"
namespace ZE
{
string _GetError(int line, string file, string str)
{
return FormatStr("%s (Line %d)\n Message Was: %s \n",file.c_str(),line,str.c_str());
}
void _LogError(int line, string file, string str)
{
string errstr = _GetError(line,file,str);
#ifdef DEBUG_STREAM
fprintf(stderr,errstr.c_str()); //this line writes the actual debug info
#endif
}
string FormatStr(const char *fmtstr, ...)
{
char buf[512];
va_list args;
va_start(args,fmtstr);
vsprintf(buf, fmtstr, args);
va_end(args);
return buf;
}
}