/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002, 2003 James Turk Licensed under a BSD-style license. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ /*! \par File Header: File: ZE_ZObject.h
Description: Header file for ZEngine core Object ZObject, base of most ZEngine objects.
Author(s): James Turk
$Id: ZE_ZObject.h,v 1.3 2002/12/29 06:50:19 cozman Exp $
\file ZE_ZObject.h \brief Definition file for ZObject Base Class. Definition file for ZObject the Virtual Base Class for majority of the ZEngine Objects. **/ #ifndef __ze_zobject_h__ #define __ze_zobject_h__ #include "ZE_ZEngine.h" namespace ZE { /*! \brief ZObject base class for other ZEngine objects. This is the base class from which all ZEngine internal objects are derived from. **/ class ZObject { protected: //! Pointer to ZEngine Object ZEngine* rEngine; public: /*! \brief ZEngine Constructor. ZEngine Constructor, gets Engine pointer for Object. **/ ZObject() { rEngine = ZEngine::GetInstance(); }; /*! \brief ZEngine Virtual destructor. ZEngine destructor, provided to make class safely inheritable. **/ virtual ~ZObject() {}; }; } #endif //__ze_zobject_h__