/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002, 2003 James Turk Licensed under a BSD-style license. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ /*$Id: ZImageTest.cpp,v 1.17 2003/04/27 18:55:00 cozman Exp $*/ #include #include using namespace std; using namespace ZE; bool Initialize() { ZEngine *engine = ZEngine::GetInstance(); ZConfigFile cfg("tests.zcf"); int w,h,bpp,rate; bool fs; string title; w = cfg.GetInt("ZImageTest","width",800); h = cfg.GetInt("ZImageTest","height",600); bpp = cfg.GetInt("ZImageTest","bpp",32); fs = cfg.GetBool("ZImageTest","fullscreen",true); title = cfg.GetString("ZImageTest","title","ZImage Test"); rate = cfg.GetInt("ZImageTest","framerate",60); engine->SetupDisplay(w,h,bpp,fs); engine->SetDesiredFramerate(rate); return engine->CreateDisplay(title); } void Test() { ZEngine *engine = ZEngine::GetInstance(); float angle=0.0f; Uint8 alpha=128,alphaDelta=1; //Open and Setup all the Images// SDL_Surface *temp; ZImage image1, image2, image3, textImage; ZFont font("data/almontew.ttf",30); font.SetColor(0,255,0); font.SetBGColor(0,0,255); temp = SDL_LoadBMP("data/test02.bmp"); //this is a separate surface image1.Attach(temp); //this attaches the surface into itself image2.Open("data/test01.bmp"); image3.OpenFromImage(image2.Surface(),5,5,20,20); temp = NULL; //and temp will now be controlled and freed by image1 image1.SetColorKey(255,0,255); image2.SetColorKey(255,0,255); font.DrawShadedText("ZImage Test.",textImage); do { //In the active loop, check events first// engine->CheckEvents(); if(engine->IsActive()) { if(engine->ImagesNeedReload()) { image1.Reload(); image2.Reload(); image3.Reload(); textImage.Reload(); engine->SetReloadNeed(false); //very important for speed, without this you'd be reloading every frame } if(engine->KeyIsPressed(SDLK_s)) { //code to toggle screen// engine->ToggleFullscreen(); } if(engine->KeyIsPressed(SDLK_ESCAPE)) engine->RequestQuit(); engine->Clear(); //clear screen //draw the images// alpha += alphaDelta; if(alpha ==255 || alpha == 0) alphaDelta *= -1; image1.SetAlpha(alpha); image1.Draw(0,0); image2.DrawRotated(100,0,angle); if(++angle > 360) angle = 0.0f; image3.Draw(200,0); textImage.Draw(0,100); engine->Update(); //update the screen } else engine->Delay(10); } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request } int main(int argc, char *argv[]) { ZEngine *engine = ZEngine::GetInstance(); if(Initialize()) { //engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available Test(); } ZEngine::ReleaseInstance(); //release engine instance return 0; }