# Microsoft Developer Studio Project File - Name="ZEngine" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=ZEngine - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ZEngine.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ZEngine.mak" CFG="ZEngine - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ZEngine - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ZEngine - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /I "../include" /Zi /W4 /WX /O2 /Ob1 /Oy /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /GF /Gy PRECOMP_VC7_TOBEREMOVED /c /GX # ADD CPP /nologo /MD /I "../include" /Zi /W4 /WX /O2 /Ob1 /Oy /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /GF /Gy PRECOMP_VC7_TOBEREMOVED /c /GX # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE RSC /l 1033 # ADD RSC /l 1033 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\lib\ZEngineS.lib" # ADD LIB32 /nologo /out:"..\lib\ZEngineS.lib" !ENDIF # Begin Target # Name "ZEngine - Win32 Release" # Begin Group "Source Implementations" # PROP Default_Filter "cpp;c;cxx;def;odl;idl;hpj;bat;asm" # Begin Source File SOURCE=..\src\external\SDLGL_Util.cpp # End Source File # Begin Source File SOURCE=..\src\ZE_Utility.cpp # End Source File # Begin Source File SOURCE=..\src\ZE_ZClient.cpp # End Source File # Begin Source File SOURCE=..\src\ZE_ZConfigFile.cpp # End Source File # Begin Source File SOURCE=..\src\ZE_ZEngine.cpp # End Source File # Begin Source File SOURCE=..\src\ZE_ZError.cpp # End Source File # Begin Source File SOURCE=..\src\ZE_ZFont.cpp # End Source File # Begin Source File SOURCE=..\src\ZE_ZImage.cpp # End Source File # Begin Source File SOURCE=..\src\ZE_ZMusic.cpp # End Source File # Begin Source File SOURCE=..\src\ZE_ZRect.cpp !IF "$(CFG)" == "ZEngine - Win32 Release" # PROP Intermediate_Dir "$(IntDir)/$(InputName)1.obj" # ADD CPP /nologo /Fo"$(IntDir)/$(InputName)1.obj" /GX !ENDIF # End Source File # Begin Source File SOURCE=..\src\ZE_ZServer.cpp # End Source File # Begin Source File SOURCE=..\src\ZE_ZSound.cpp # End Source File # Begin Source File SOURCE=..\src\ZE_ZTimer.cpp # End Source File # Begin Source File SOURCE=..\src\external\physfsrwops.cpp # End Source File # End Group # Begin Group "Source Headers" # PROP Default_Filter "h;hpp;hxx;hm;inl;inc" # Begin Source File SOURCE=..\include\external\SDLGL_Util.h # End Source File # Begin Source File SOURCE=..\include\ZE_Defines.h # End Source File # Begin Source File SOURCE=..\include\ZE_Includes.h # End Source File # Begin Source File SOURCE=..\include\ZE_Utility.h # End Source File # Begin Source File SOURCE=..\include\ZE_ZClient.h # End Source File # Begin Source File SOURCE=..\include\ZE_ZConfigFile.h # End Source File # Begin Source File SOURCE=..\include\ZE_ZEngine.h # End Source File # Begin Source File SOURCE=..\include\ZE_ZError.h # End Source File # Begin Source File SOURCE=..\include\ZE_ZFont.h # End Source File # Begin Source File SOURCE=..\include\ZE_ZImage.h # End Source File # Begin Source File SOURCE=..\include\ZE_ZMusic.h # End Source File # Begin Source File SOURCE=..\include\ZE_ZRect.h # End Source File # Begin Source File SOURCE=..\include\ZE_ZServer.h # End Source File # Begin Source File SOURCE=..\include\ZE_ZSound.h # End Source File # Begin Source File SOURCE=..\include\ZE_ZTimer.h # End Source File # Begin Source File SOURCE=..\include\ZEngine.h # End Source File # Begin Source File SOURCE=..\include\external\physfsrwops.h # End Source File # End Group # End Target # End Project