/*******************************************************************************
        This file is Part of the ZEngine Library for 2D game development.
                   Copyright (C) 2002, 2003 James Turk

                     Licensed under a BSD-style license.

    The maintainer of this library is James Turk (james@conceptofzero.net) 
     and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/

/*$Id: ZFontTest.cpp,v 1.10 2003/01/04 05:18:51 cozman Exp $*/

#include <ZEngine.h>
#include <string> 
using namespace std;
using namespace ZE;

void Initialize()
{
    ZEngine *engine = ZEngine::GetInstance();
    ZConfigFile cfg("tests.zcf");
    int w,h,bpp,rate;
    bool fs;
    string title;

    w = cfg.GetInt("ZFontTest","width",800);
    h = cfg.GetInt("ZFontTest","height",600);
    bpp = cfg.GetInt("ZFontTest","bpp",32);
    fs = cfg.GetBool("ZFontTest","fullscreen",false);
    title = cfg.GetString("ZFontTest","title","ZFont Test");
    rate = cfg.GetInt("ZFontTest","framerate",60);

    engine->SetupDisplay(w,h,bpp,fs);
    engine->CreateDisplay(title);
    engine->SetDesiredFramerate(rate);
}

void Test()
{
    ZEngine *engine = ZEngine::GetInstance();

    //Open and Setup all the Fonts and Create Images//
    ZImage text[6];
    ZFont almonte("data/almontew.ttf",48), axaxax("data/axaxax.ttf",32), betsy("data/betsy.ttf",64);
    almonte.SetColor(255,0,0);
    almonte.DrawText("This is the font test.",text[0]);
    axaxax.SetColor(0,255,255);
    axaxax.SetStyle(true,false,false);
    axaxax.DrawText("Fonts free from: ",text[1]);
    axaxax.SetStyle(false,true,true);
    axaxax.DrawText("http://larabiefonts.com/",text[2]);
    almonte.SetBGColor(0,0,128);
    almonte.SetColor(0,0,255);
    almonte.SetStyle(false,true,false);
    almonte.DrawShadedText("Shaded, italic, bold and underlined tested. ",text[3]);
    betsy.SetColor(255,255,255);
    betsy.DrawText("Font test successful.",text[4]);

    do
    {
        //In the active loop, check events first//
        engine->CheckEvents();
        if(engine->KeyIsPressed(SDLK_ESCAPE))
            engine->RequestQuit();
        betsy.DrawText(FormatStr("FPS: %.2f",engine->GetFramerate()),text[5]);

        engine->Clear();    //clear screen
        //draw the images//
        for(int i=0; i <= 5; i++)
            text[i].Draw(10.0f*i,50.0f*i);
        engine->Update();    //update the screen

    } while(!engine->QuitRequested());    //quit only when engine has encountered a quit request
}

int main(int argc, char *argv[])
{
    ZEngine *engine = ZEngine::GetInstance();

    Initialize();
    //engine->InitPhysFS(argv[0]);    //remove this line if PhysFS is not available
    Test();

    ZEngine::ReleaseInstance();    //release engine instance
    return 0;
}