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ZEngine Version Log for Version 0.8.5
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ZEngine Version Log for Version 0.8.5
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$Id: changelog.txt,v 1.57 2003/11/23 19:32:55 cozman Exp $
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$Id: changelog.txt,v 1.58 2003/11/25 01:02:17 cozman Exp $
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Changes are marked with symbols that describe them:
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Changes are marked with symbols that describe them:
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! is code that breaks backwards compatibility (used after 0.8.0-rc1, previous versions broke compatibility)
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! is code that breaks backwards compatibility (used after 0.8.0-rc1, previous versions broke compatibility)
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0.8.6
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0.8.6
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! Removed SetupDisplay/SetupSound and integrated them into CreateDisplay.
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! Removed SetupDisplay/SetupSound and integrated them into CreateDisplay.
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! Removed bulk of old error logging system and added new simpler system.
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! Removed bulk of old error logging system and added new simpler system.
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# Changed forums to http://sourceforge.net/forum/?group_id=62098
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# OpenFromImage Alpha Fix (thanks to Stinus Petersen)
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# OpenFromImage Alpha Fix (thanks to Stinus Petersen)
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# ZImage copy constructor width/height fix.
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# ZImage copy constructor width/height fix.
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# Fixed ZImage crash on missing image. ZFont crash fix relys on SDL_ttf 2.0.7
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# Fixed ZImage crash on missing image. ZFont crash fix relys on SDL_ttf 2.0.7
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\brief Header file for ZEngine.
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\brief Header file for ZEngine.
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Public header file for ZEngine, this is the file that programs that wish to utilize ZEngine should include.
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Public header file for ZEngine, this is the file that programs that wish to utilize ZEngine should include.
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<br>$Id: ZEngine.h,v 1.37 2003/11/23 19:34:02 cozman Exp $<br>
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<br>$Id: ZEngine.h,v 1.38 2003/11/25 01:02:17 cozman Exp $<br>
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\author James Turk
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\author James Turk
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**/
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**/
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-ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
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-ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
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and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
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and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
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to have no leaks.<br>
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to have no leaks.<br>
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-The ZEngine website : http://zengine.sourceforge.net/.<br>
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-ZEngine homepage : http://zengine.sourceforge.net/. <br>
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-The ZEngine tutorials : http://zengine.sourceforge.net/tutorials/.<br>
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-ZEngine tutorials : http://zengine.sourceforge.net/tutorials/. <br>
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-ZEngine forums : http://sourceforge.net/forum/?group_id=62098. <br>
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\section Licensing Licensing
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\section Licensing Licensing
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<br>
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<br>
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10
readme.txt
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readme.txt
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------------------------------------------------------------
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------------------------------------------------------------
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II. Getting ZEngine:
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II. Getting ZEngine:
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Support comes from: http://conceptofzero.net/
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Home page: http://zengine.sourceforge.net/
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The sourceforge page: http://zengine.sourceforge.net/
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Forums: http://sourceforge.net/forum/?group_id=62098
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The project page: http://sourceforge.net/projects/zengine/
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Project page: http://sourceforge.net/projects/zengine/
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The CVS page: http://sourceforge.net/cvs/?group_id=62098
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CVS page: http://sourceforge.net/cvs/?group_id=62098
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------------------------------------------------------------
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------------------------------------------------------------
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III. Building ZEngine:
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III. Building ZEngine:
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@ -36,7 +36,7 @@ and others) as well as the path to ZEngine before building.
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See dependencies.txt for information on obtaining the dependencies.
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See dependencies.txt for information on obtaining the dependencies.
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If you are having a problem building ask at the ZEngine forum.
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If you are having a problem building ask at the ZEngine forum.
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(Click forum link at http://zengine.sourceforge.net)
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(http://sourceforge.net/forum/?group_id=62098)
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------------------------------------------------------------
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------------------------------------------------------------
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IV. Using ZEngine:
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IV. Using ZEngine:
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