removing SDL_net
This commit is contained in:
parent
6d744d1f45
commit
ecd089b489
@ -13,7 +13,7 @@
|
||||
\brief Define file for ZEngine where all #define statements to control compilation options are placed.
|
||||
|
||||
Definition file, holds #define statements describing optional features of ZEngine.
|
||||
<br>$Id: ZE_Defines.h,v 1.21 2003/08/08 04:05:22 cozman Exp $<br>
|
||||
<br>$Id: ZE_Defines.h,v 1.22 2003/08/08 04:24:42 cozman Exp $<br>
|
||||
\author James Turk
|
||||
**/
|
||||
|
||||
@ -36,13 +36,9 @@
|
||||
#define USE_SDL_IMAGE
|
||||
//! Define to include sound support.
|
||||
#define USE_SDL_MIXER
|
||||
//! Define to include net support.
|
||||
//#define USE_SDL_NET
|
||||
//! Define to use the Physfs file system.
|
||||
//#define USE_PHYSFS
|
||||
//! Define to use depreciated code that has not been entirely removed.
|
||||
//#define DEPRECIATED
|
||||
|
||||
#endif
|
||||
|
||||
#endif //__ze_defines_h__
|
||||
|
@ -1,132 +0,0 @@
|
||||
/*******************************************************************************
|
||||
This file is Part of the ZEngine Library for 2D game development.
|
||||
Copyright (C) 2002, 2003 James Turk
|
||||
|
||||
Licensed under a BSD-style license.
|
||||
|
||||
The maintainer of this library is James Turk (james@conceptofzero.net)
|
||||
and the home of this Library is http://www.zengine.sourceforge.net
|
||||
*******************************************************************************/
|
||||
|
||||
/*!
|
||||
\file ZE_ZClient.h
|
||||
\brief Definition file for ZClient.
|
||||
|
||||
Definition file for ZClient, the TCP Client class for ZEngine.
|
||||
<br>$Id: ZE_ZClient.h,v 1.6 2003/05/13 01:30:51 cozman Exp $<br>
|
||||
\author James Turk
|
||||
**/
|
||||
|
||||
#ifndef __ze_zclient_h__
|
||||
#define __ze_zclient_h__
|
||||
|
||||
#include "ZE_ZEngine.h"
|
||||
|
||||
#ifdef USE_SDL_NET
|
||||
|
||||
namespace ZE
|
||||
{
|
||||
|
||||
/*!
|
||||
\brief ZEngine class for a simplified TCP client.
|
||||
|
||||
ZClient net client class, used to create a simple TCP game client for use with ZServer.
|
||||
\since 0.8.3
|
||||
**/
|
||||
class ZClient
|
||||
{
|
||||
protected:
|
||||
//! Pointer to ZEngine Object.
|
||||
ZEngine *rEngine;
|
||||
//! SDL_net socket for connection.
|
||||
TCPsocket rSocket;
|
||||
//! Socket set for connection.
|
||||
SDLNet_SocketSet rSocketSet;
|
||||
//! Verbose setting for connection logs.
|
||||
bool rVerbose;
|
||||
//! Wait timeout setting for recieves on connection. [Defaults to 0.]
|
||||
int rWaitTime;
|
||||
|
||||
public:
|
||||
/*!
|
||||
\brief Default Constructor.
|
||||
|
||||
Default Constructor, does basic initialization. If verbose is true connection data will be added to log file.
|
||||
\param verbose Sets verbose setting of client. [Defaults to false.]
|
||||
**/
|
||||
ZClient(bool verbose=false);
|
||||
|
||||
/*!
|
||||
\brief Destructor, disconnects and frees memory.
|
||||
|
||||
Destructor calls ZClient::Disconnect().
|
||||
**/
|
||||
virtual ~ZClient();
|
||||
|
||||
/*!
|
||||
\brief Connects to a server on a given port.
|
||||
|
||||
Connects to a server (given in dotted ip form) on a given port.
|
||||
\param server Dotted IP address to connect to.
|
||||
\param port Port number to connect to.
|
||||
\return true if connected, false otherwise.
|
||||
**/
|
||||
bool Connect(char *server, Uint16 port);
|
||||
|
||||
/*!
|
||||
\brief Disconnect client.
|
||||
|
||||
Disconnect from server if connected.
|
||||
**/
|
||||
void Disconnect();
|
||||
|
||||
/*!
|
||||
\brief Sets wait time for recieves.
|
||||
|
||||
Sets wait time in milliseconds , time which ZClient::Recieve will wait before returning if there is no data.
|
||||
Before this is called for the first time WaitTime is 0.
|
||||
\param wait Wait time.
|
||||
*/
|
||||
void SetWaitTime(int wait);
|
||||
|
||||
/*!
|
||||
\brief Send data too connected server.
|
||||
|
||||
Sends data to server if available.
|
||||
\param data Pointer to data buffer to send.
|
||||
\param size Size of data buffer. (Can't be larger than MAX_MSG_LEN as defined in ZE_Defines.h)
|
||||
\return True if data could be sent, false upon error.
|
||||
**/
|
||||
bool Send(ZByte *data, int size);
|
||||
|
||||
/*!
|
||||
\brief Recieve data if available.
|
||||
|
||||
Recieves data from server if available, waiting for timeout period if no data is pending.
|
||||
\param data Pointer to buffer to store data in. (Must be large enough, needs not be more than MAX_MSG_LEN as defined in ZE_Defines.h)
|
||||
\return Size of recieved data stored to buffer. (<MAX_MSG_LEN)
|
||||
**/
|
||||
int Receive(ZByte *data);
|
||||
|
||||
/*!
|
||||
\brief Return connected state.
|
||||
|
||||
Returns state of connection.
|
||||
\return true if connected, false otherwise
|
||||
**/
|
||||
bool Connected();
|
||||
|
||||
/*!
|
||||
\brief Gets current wait time.
|
||||
|
||||
Gets amount of time in milliseconds that is specified to wait for data on Recieve.
|
||||
\return Wait time.
|
||||
**/
|
||||
int WaitTime();
|
||||
};
|
||||
|
||||
} //namespace ZE
|
||||
|
||||
#endif //USE_SDL_NET
|
||||
|
||||
#endif //__ze_zclient_h__
|
@ -1,134 +0,0 @@
|
||||
/*******************************************************************************
|
||||
This file is Part of the ZEngine Library for 2D game development.
|
||||
Copyright (C) 2002, 2003 James Turk
|
||||
|
||||
Licensed under a BSD-style license.
|
||||
|
||||
The maintainer of this library is James Turk (james@conceptofzero.net)
|
||||
and the home of this Library is http://www.zengine.sourceforge.net
|
||||
*******************************************************************************/
|
||||
|
||||
/*!
|
||||
\file ZE_ZServer.h
|
||||
\brief Definition file for ZServer.
|
||||
|
||||
Definition file for ZServer, the TCP Server class for ZEngine.
|
||||
<br>$Id: ZE_ZServer.h,v 1.7 2003/05/13 01:30:51 cozman Exp $<br>
|
||||
\author James Turk
|
||||
**/
|
||||
|
||||
#ifndef __ze_zserver_h__
|
||||
#define __ze_zserver_h__
|
||||
|
||||
#include "ZE_ZEngine.h"
|
||||
|
||||
#ifdef USE_SDL_NET
|
||||
|
||||
namespace ZE
|
||||
{
|
||||
|
||||
/*!
|
||||
\brief ZEngine class for simplified TCP server.
|
||||
|
||||
ZServer server class, used to create a simple TCP game server for use with ZClient. A very simple turnaround server, all the server does
|
||||
is accept connections and relay all recieved data to all other clients.
|
||||
\since 0.8.3
|
||||
**/
|
||||
class ZServer
|
||||
{
|
||||
private:
|
||||
//! Pointer to ZEngine Object.
|
||||
ZEngine *rEngine;
|
||||
//! SDL_net socket for connection.
|
||||
TCPsocket rSocket;
|
||||
//! Socket set for client connections.
|
||||
SDLNet_SocketSet rSocketSet;
|
||||
//! SDL_net TCPSockets for client connections.
|
||||
TCPsocket *rClientSockets;
|
||||
//! Maximum number of clients.
|
||||
int rMaxClients;
|
||||
//! Verbose setting for connection logs.
|
||||
bool rVerbose;
|
||||
//! Wait timeout setting for recieves on connection. [Defaults to 0.]
|
||||
int rWaitTime;
|
||||
|
||||
/*!
|
||||
\brief Closes a socket.
|
||||
|
||||
Close a socket given by it's number.
|
||||
\param num Socket number to close.
|
||||
**/
|
||||
void CloseSocket(int num);
|
||||
|
||||
public:
|
||||
/*!
|
||||
\brief Default Constructor.
|
||||
|
||||
Default Constructor, does basic initialization. If verbose is true connection data will be added to log file.
|
||||
\param verbose Sets verbose setting of client. [Defaults to false.]
|
||||
**/
|
||||
ZServer(bool verbose=false);
|
||||
|
||||
/*!
|
||||
\brief Destructor, disconnects server and frees memory.
|
||||
|
||||
Destructor calls ZServer::Stop().
|
||||
**/
|
||||
virtual ~ZServer();
|
||||
|
||||
/*!
|
||||
\brief Starts server.
|
||||
|
||||
Starts server with a number of maximum clients and on a specified port.
|
||||
\param maxClients Maximum number of clients possible to connect to server.
|
||||
\param port Port to listen on for connections.
|
||||
\return True if server started, false otherwise.
|
||||
**/
|
||||
bool Start(int maxClients, Uint16 port);
|
||||
|
||||
/*!
|
||||
\brief Stops server.
|
||||
|
||||
Closes port and disconnects all clients.
|
||||
**/
|
||||
void Stop();
|
||||
|
||||
/*!
|
||||
\brief Sets wait time for recieves.
|
||||
|
||||
Sets wait time in milliseconds , time which ZServer::CheckSockets will wait before returning if there is no activity.
|
||||
Before this is called for the first time the wait time is 0.
|
||||
\param wait Wait time.
|
||||
*/
|
||||
void SetWaitTime(int wait);
|
||||
|
||||
/*!
|
||||
\brief Check sockets for connections or data.
|
||||
|
||||
Check sockets for connections or data, accepting new connections or relaying data from existing connections. Waits the specified wait
|
||||
period. This should be called very often to keep events flowing.
|
||||
**/
|
||||
void CheckSockets();
|
||||
|
||||
/*!
|
||||
\brief Gets number of clients.
|
||||
|
||||
Finds number of connected clients.
|
||||
\return Number of clients.
|
||||
**/
|
||||
int Clients();
|
||||
|
||||
/*!
|
||||
\brief Gets current wait time.
|
||||
|
||||
Gets amount of time in milliseconds that is specified to wait for data on CheckSockets.
|
||||
\return Wait time.
|
||||
**/
|
||||
int WaitTime();
|
||||
};
|
||||
|
||||
} //namespace ZE
|
||||
|
||||
#endif //USE_SDL_NET
|
||||
|
||||
#endif //__ze_zserver_h__
|
@ -1,177 +0,0 @@
|
||||
/*******************************************************************************
|
||||
This file is Part of the ZEngine Library for 2D game development.
|
||||
Copyright (C) 2002, 2003 James Turk
|
||||
|
||||
Licensed under a BSD-style license.
|
||||
|
||||
The maintainer of this library is James Turk (james@conceptofzero.net)
|
||||
and the home of this Library is http://www.zengine.sourceforge.net
|
||||
*******************************************************************************/
|
||||
|
||||
/**
|
||||
\file ZE_ZClient.cpp
|
||||
\brief Source file for ZClient.
|
||||
|
||||
Implementation file for ZClient, the TCP Client class for ZEngine.
|
||||
<br>$Id: ZE_ZClient.cpp,v 1.11 2003/06/16 21:17:22 cozman Exp $<br>
|
||||
\author James Turk
|
||||
**/
|
||||
|
||||
#include "ZE_ZClient.h"
|
||||
|
||||
#ifdef USE_SDL_NET
|
||||
|
||||
namespace ZE
|
||||
{
|
||||
|
||||
std::string num2dotted4(unsigned int num)
|
||||
{
|
||||
int ip[4];
|
||||
int index=0;
|
||||
int d=16777216; //2^24
|
||||
int m;
|
||||
|
||||
//the dotted IP a.b.c.d = a256^3+b256^2+c256+d, this is the numeric ip algorithm in reverse
|
||||
while(d > 0)
|
||||
{
|
||||
m = num/d;
|
||||
num %= d;
|
||||
ip[index] = m;
|
||||
++index;
|
||||
d /= 256;
|
||||
}
|
||||
|
||||
return FormatStr("%d.%d.%d.%d",ip[3],ip[2],ip[1],ip[0]);
|
||||
}
|
||||
|
||||
ZClient::ZClient(bool verbose) :
|
||||
rEngine(ZEngine::GetInstance()),
|
||||
rSocket(NULL),
|
||||
rSocketSet(NULL),
|
||||
rVerbose(verbose),
|
||||
rWaitTime(0)
|
||||
{
|
||||
}
|
||||
|
||||
ZClient::~ZClient()
|
||||
{
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
bool ZClient::Connect(char *server, Uint16 port)
|
||||
{
|
||||
IPaddress ip;
|
||||
|
||||
//see if the IP is reachable
|
||||
if(SDLNet_ResolveHost(&ip,server,port) < 0)
|
||||
rEngine->ReportError(ZERR_NET_CLIENT,FormatStr("Failed to resolve host: %s:%d",server,port));
|
||||
else if(rVerbose)
|
||||
rEngine->WriteLog(FormatStr("ZClient: resolved host: %s:%d",server,port));
|
||||
|
||||
rEngine->WriteLog(FormatStr("IP: %s",num2dotted4(ip.host).c_str()));
|
||||
|
||||
rSocket = SDLNet_TCP_Open(&ip); //try to open rSocket
|
||||
|
||||
if(!rSocket)
|
||||
{
|
||||
rEngine->ReportError(ZERR_NET_CLIENT,"Failed to open TCP socket.");
|
||||
Disconnect();
|
||||
return false;
|
||||
}
|
||||
|
||||
rSocketSet = SDLNet_AllocSocketSet(1); //get a set for the single socket
|
||||
if(!rSocketSet || SDLNet_TCP_AddSocket(rSocketSet,rSocket) == -1)
|
||||
{
|
||||
rEngine->ReportError(ZERR_NET_CLIENT,"Failed to create socket set.");
|
||||
Disconnect();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ZClient::Disconnect()
|
||||
{
|
||||
if(rSocket)
|
||||
{
|
||||
SDLNet_TCP_Close(rSocket);
|
||||
rSocket = NULL;
|
||||
}
|
||||
if(rSocketSet)
|
||||
{
|
||||
SDLNet_FreeSocketSet(rSocketSet);
|
||||
rSocketSet = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void ZClient::SetWaitTime(int wait)
|
||||
{
|
||||
rWaitTime = wait;
|
||||
}
|
||||
|
||||
bool ZClient::Send(ZByte *data, int size)
|
||||
{
|
||||
int sent = 0;
|
||||
|
||||
if(rSocket)
|
||||
{
|
||||
sent = SDLNet_TCP_Send(rSocket,data,size);
|
||||
|
||||
//send < size means that entire packet didn't send.. which is a problem
|
||||
if(sent < size)
|
||||
{
|
||||
rEngine->ReportError(ZERR_NET_CLIENT,FormatStr("Failed to send data, closing socket: %s", SDLNet_GetError()));
|
||||
Disconnect();
|
||||
return false;
|
||||
}
|
||||
else if(rVerbose)
|
||||
rEngine->WriteLog(FormatStr("ZClient: Sent %d bytes to server.",sent));
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
rEngine->ReportError(ZERR_NOSOCKET,"Send");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int ZClient::Receive(ZByte *data)
|
||||
{
|
||||
int received = 0;
|
||||
|
||||
if(rSocket)
|
||||
{
|
||||
//check if data is waiting on the socket
|
||||
if(SDLNet_CheckSockets(rSocketSet, rWaitTime) > 0 && SDLNet_SocketReady(rSocket))
|
||||
{
|
||||
//if recieved 0 (data was waiting) something happened
|
||||
received = SDLNet_TCP_Recv(rSocket,data,MAX_MSG_LEN);
|
||||
if(received <= 0)
|
||||
{
|
||||
Disconnect();
|
||||
rEngine->ReportError(ZERR_NET_CLIENT,FormatStr("TCP_Recv failed [%s]",SDLNet_GetError()));
|
||||
}
|
||||
else if(rVerbose)
|
||||
rEngine->WriteLog(FormatStr("ZClient: received %d bytes.",received));
|
||||
}
|
||||
}
|
||||
else
|
||||
rEngine->ReportError(ZERR_NOSOCKET,"Receive");
|
||||
|
||||
return received;
|
||||
}
|
||||
|
||||
bool ZClient::Connected()
|
||||
{
|
||||
return rSocket?true:false;
|
||||
}
|
||||
|
||||
int ZClient::WaitTime()
|
||||
{
|
||||
return rWaitTime;
|
||||
}
|
||||
|
||||
} //namespace ZE
|
||||
|
||||
#endif //USE_SDL_NET
|
@ -1,193 +0,0 @@
|
||||
/*******************************************************************************
|
||||
This file is Part of the ZEngine Library for 2D game development.
|
||||
Copyright (C) 2002, 2003 James Turk
|
||||
|
||||
Licensed under a BSD-style license.
|
||||
|
||||
The maintainer of this library is James Turk (james@conceptofzero.net)
|
||||
and the home of this Library is http://www.zengine.sourceforge.net
|
||||
*******************************************************************************/
|
||||
|
||||
/**
|
||||
\file ZE_ZServer.cpp
|
||||
\brief Source file for ZServer.
|
||||
|
||||
Implementation file for ZServer, the TCP Server class for ZEngine.
|
||||
<br>$Id: ZE_ZServer.cpp,v 1.8 2003/07/05 01:11:03 cozman Exp $<br>
|
||||
\author James Turk
|
||||
**/
|
||||
|
||||
#include "ZE_ZServer.h"
|
||||
|
||||
#ifdef USE_SDL_NET
|
||||
|
||||
namespace ZE
|
||||
{
|
||||
|
||||
void ZServer::CloseSocket(int num)
|
||||
{
|
||||
SDLNet_TCP_Close(rClientSockets[num]);
|
||||
rClientSockets[num] = NULL; //closed sockets should be NULL to mark them closed
|
||||
if(rVerbose)
|
||||
rEngine->WriteLog(FormatStr("Closing socket #%d",num));
|
||||
}
|
||||
|
||||
ZServer::ZServer(bool verbose) :
|
||||
rEngine(ZEngine::GetInstance()),
|
||||
rSocket(NULL), rSocketSet(NULL), rClientSockets(NULL),
|
||||
rMaxClients(0), rVerbose(verbose), rWaitTime(0)
|
||||
{
|
||||
}
|
||||
|
||||
ZServer::~ZServer()
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
bool ZServer::Start(int maxClients, Uint16 port)
|
||||
{
|
||||
IPaddress ip;
|
||||
|
||||
rMaxClients = maxClients;
|
||||
rClientSockets = new TCPsocket[rMaxClients];
|
||||
|
||||
rSocketSet = SDLNet_AllocSocketSet(rMaxClients+1); //need one more (for server socket)
|
||||
if(!rSocketSet)
|
||||
{
|
||||
rEngine->ReportError(ZERR_NET_SERVER,FormatStr("Failed to create sockets (%s).",SDLNet_GetError()));
|
||||
Stop();
|
||||
return false;
|
||||
}
|
||||
else if(rVerbose)
|
||||
rEngine->WriteLog(FormatStr("ZServer: Created server with %d available sockets.",rMaxClients));
|
||||
|
||||
for(int i=0; i < rMaxClients; ++i)
|
||||
rClientSockets[i] = NULL;
|
||||
|
||||
if(SDLNet_ResolveHost(&ip,NULL,port) < 0) //try to resolve the host
|
||||
rEngine->ReportError(ZERR_NET_SERVER,FormatStr("Failed to create host server on port %d (%s).",port,SDLNet_GetError()));
|
||||
else if(rVerbose)
|
||||
rEngine->WriteLog(FormatStr("ZServer: Created host server on port %d.",port));
|
||||
|
||||
rSocket = SDLNet_TCP_Open(&ip); //try to open socket
|
||||
if(!rSocket || SDLNet_TCP_AddSocket(rSocketSet,rSocket) == -1)
|
||||
{
|
||||
rEngine->ReportError(ZERR_NET_SERVER,"Failed to open server TCP socket.");
|
||||
Stop();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ZServer::Stop()
|
||||
{
|
||||
if(rSocket)
|
||||
{
|
||||
SDLNet_TCP_Close(rSocket);
|
||||
rSocket = NULL;
|
||||
}
|
||||
if(rSocketSet)
|
||||
{
|
||||
SDLNet_FreeSocketSet(rSocketSet);
|
||||
rSocketSet = NULL;
|
||||
}
|
||||
//each client must be let go, old memory leak
|
||||
if(rClientSockets)
|
||||
{
|
||||
for(int i=0; i < rMaxClients; ++i)
|
||||
{
|
||||
if(rClientSockets[i])
|
||||
{
|
||||
CloseSocket(i);
|
||||
}
|
||||
}
|
||||
delete[] rClientSockets;
|
||||
}
|
||||
|
||||
rMaxClients = 0;
|
||||
}
|
||||
|
||||
void ZServer::SetWaitTime(int wait)
|
||||
{
|
||||
rWaitTime = wait;
|
||||
}
|
||||
|
||||
void ZServer::CheckSockets()
|
||||
{
|
||||
ZByte buf[MAX_MSG_LEN];
|
||||
int result,size,count;
|
||||
|
||||
SDLNet_CheckSockets(rSocketSet, rWaitTime);
|
||||
|
||||
if(SDLNet_SocketReady(rSocket)) //new client
|
||||
{
|
||||
for(count=0; count < rMaxClients; ++count) //find first open socket
|
||||
{
|
||||
if(!rClientSockets[count])
|
||||
break;
|
||||
}
|
||||
|
||||
if(rClientSockets[count]) //if it exists the set is full
|
||||
{
|
||||
rEngine->ReportError(ZERR_NET_SERVER,FormatStr("All %d ports full.",rMaxClients));
|
||||
}
|
||||
else
|
||||
{
|
||||
rClientSockets[count] = SDLNet_TCP_Accept(rSocket);
|
||||
SDLNet_TCP_AddSocket(rSocketSet, rClientSockets[count]);
|
||||
if(rVerbose)
|
||||
rEngine->WriteLog(FormatStr("ZServer: Adding socket #%d.",count+1));
|
||||
}
|
||||
}
|
||||
|
||||
//check all sockets for activity//
|
||||
for(int i=0; i < rMaxClients; ++i)
|
||||
{
|
||||
if(SDLNet_SocketReady(rClientSockets[i])) //incoming message
|
||||
{
|
||||
result = SDLNet_TCP_Recv(rClientSockets[i], buf, MAX_MSG_LEN);
|
||||
|
||||
if(result <= 0) //disconnect bad sockets
|
||||
CloseSocket(i);
|
||||
else if(rVerbose)
|
||||
rEngine->WriteLog(FormatStr("ZServer: Received %d bytes on Port %d",result,i));
|
||||
|
||||
size = result;
|
||||
if(rVerbose)
|
||||
rEngine->WriteLog("ZServer: Mirroring data: ");
|
||||
|
||||
for(int j=0; j < rMaxClients; ++j)
|
||||
{
|
||||
if(rClientSockets[j] && i != j) //send to open sockets that aren't the same
|
||||
{
|
||||
result = SDLNet_TCP_Send(rClientSockets[j],buf,size);
|
||||
if(rVerbose)
|
||||
rEngine->WriteLog(FormatStr(" +%d bytes on socket %d.",size,j));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int ZServer::Clients()
|
||||
{
|
||||
int numClients=0;
|
||||
|
||||
for(int i=0; i < rMaxClients; ++i)
|
||||
{
|
||||
if(rClientSockets[i])
|
||||
++numClients;
|
||||
}
|
||||
|
||||
return numClients;
|
||||
}
|
||||
|
||||
int ZServer::WaitTime()
|
||||
{
|
||||
return rWaitTime;
|
||||
}
|
||||
|
||||
} //namespace ZE
|
||||
|
||||
#endif //USE_SDL_NET
|
Loading…
Reference in New Issue
Block a user