fixed test for future SDL based particle system

This commit is contained in:
James Turk 2003-08-02 01:32:46 +00:00
parent d8e6296de7
commit e08d17a1f7

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@ -9,7 +9,7 @@ This example file is in the public domain, it may be used with no restrictions.
and the home of this Library is http://www.zengine.sourceforge.net and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/ *******************************************************************************/
/*$Id: ZParticleTest.cpp,v 1.3 2003/08/02 01:18:45 cozman Exp $*/ /*$Id: ZParticleTest.cpp,v 1.4 2003/08/02 01:32:46 cozman Exp $*/
#include <ZEngine.h> #include <ZEngine.h>
#include <string> #include <string>
@ -76,7 +76,9 @@ void Test()
effect[2].SetImage("data/particle2.tga"); effect[2].SetImage("data/particle2.tga");
bg.Open("data/rainbow.bmp"); bg.Open("data/rainbow.bmp");
//bg.Resize(engine->DisplayWidth()/2,engine->DisplayHeight()); //gives perspective on alpha on half of screen #if (GFX_BACKEND == ZE_OGL)
bg.Resize(engine->DisplayWidth()/2,engine->DisplayHeight()); //gives perspective on alpha on half of screen
#endif
font.DrawText("(P)ause (U)npause (C)lear",text[0]); font.DrawText("(P)ause (U)npause (C)lear",text[0]);
font.DrawText("1-3 : Change System Being Controlled",text[1]); font.DrawText("1-3 : Change System Being Controlled",text[1]);