*** empty log message ***
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ZEngine Version Log for Version 0.8.5
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$Id: changelog.txt,v 1.55 2003/10/13 21:20:18 cozman Exp $
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$Id: changelog.txt,v 1.56 2003/10/24 21:20:08 cozman Exp $
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Changes are marked with symbols that describe them:
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! is code that breaks backwards compatibility (used after 0.8.0-rc1, previous versions broke compatibility)
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@ -11,10 +11,11 @@ Changes are marked with symbols that describe them:
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(Note: Depreciated code (that marked with a *) is likely to disappear completely at the next major version.)
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0.8.6
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! Removed SetupDisplay/SetupSound and integrated them into CreateDisplay
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# Fixed ZImage crash on missing image. ZFont crash fix relys on SDL_ttf 2.0.7
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# Switched ZImage stretch code to GL_LINEAR.
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# Moved ZLib for convinience of non-MSVC build processes. (fixing #include "../zlib/unzip.h")
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# Fixed display format switching bugs with title and icon.
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0.8.5
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+ OpenFromZip code added for ZImage,ZFont and ZSound.
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@ -13,7 +13,7 @@
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\brief Definition file for core ZEngine class.
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ZEngine Game Engine core Engine definition.
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<br>$Id: ZE_ZEngine.h,v 1.53 2003/10/21 01:17:09 cozman Exp $<br>
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<br>$Id: ZE_ZEngine.h,v 1.54 2003/10/24 21:20:09 cozman Exp $<br>
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\author James Turk
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**/
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@ -56,8 +56,6 @@ class ZEngine
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SDL_Surface *mScreen;
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//! Fullscreen setting of Display
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bool mFullscreen;
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//! Filename of window icon.
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std::string mIconFile;
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//! If ZEngine display has been setup.
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bool mInitialized;
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//! Keep track of paused state of game.
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@ -74,9 +72,9 @@ class ZEngine
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Uint32 mPausedTime;
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//! Keep track of last screen update time.
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Uint32 mLastTime;
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//! Seconds per frame.
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//! Seconds per frame. (1/FPS)
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double mSecPerFrame;
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//! bool which is only set to true if the engine thinks the images need to be reloaded (loss of focus in fullscreen).
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//! Keeps track of when engine thinks the images need to be reloaded (loss of focus in fullscreen).
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bool mNeedReload;
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//! bool describing Active or Inactive State of Game
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bool mActive;
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@ -106,8 +104,10 @@ class ZEngine
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ZRandGen mRandGen;
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#ifdef USE_SDL_MIXER
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//! Sound Initialized
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bool mSoundInitialized;
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//! Sound Bitrate
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int mRate;
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int mSoundRate;
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//! Stereo setting of Sound Subsystem
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bool mStereo;
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#endif
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@ -13,7 +13,7 @@
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\brief Central source file for ZEngine.
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Actual implementation of ZEngine singleton class, the core of ZEngine.
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<br>$Id: ZE_ZEngine.cpp,v 1.63 2003/10/21 01:18:08 cozman Exp $<br>
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<br>$Id: ZE_ZEngine.cpp,v 1.64 2003/10/24 21:20:09 cozman Exp $<br>
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\author James Turk
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**/
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@ -34,9 +34,6 @@ ZEngine::ZEngine() :
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mNeedReload(false), mActive(false), mQuit(false), mKeyIsPressed(NULL),
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mMouseX(0), mMouseY(0), mMouseB(0),
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mLogAllErrors(true), mErrlog(stderr), mEventFilter(NULL)
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#ifdef USE_SDL_MIXER
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, mRate(22050), mStereo(false)
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#endif
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{
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for(int k = 0; k < SDLK_LAST; ++k)
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mKeyPress[k] = false;
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@ -65,10 +62,11 @@ void ZEngine::ReleaseInstance()
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bool ZEngine::CreateDisplay(int width, int height, int bpp, bool fullscreen, std::string title,
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int soundRate, bool stereo, std::string icon)
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{
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Uint32 flags=0;
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Uint32 sdlFlags=SDL_INIT_VIDEO|SDL_INIT_TIMER;
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Uint32 vidFlags=0;
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SDL_Surface *iconImg;
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bool status=true; //status of setup, only true if everything went flawless
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int okBPP;
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bool status=true; //status of setup, only true if everything went flawlessly
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int okBPP; //used to find working BPP
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#if (GFX_BACKEND == ZE_OGL)
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int rgb_size[3];
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#endif
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@ -77,8 +75,10 @@ bool ZEngine::CreateDisplay(int width, int height, int bpp, bool fullscreen, std
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if(!mInitialized)
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{
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//audio initialized just in case, must be initialized w/ video to work so InitSubsystem wasn't an option
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO) < 0)
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//audio only initialized if soundRate != 0
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if(soundRate)
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sdlFlags |= SDL_INIT_AUDIO;
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if(SDL_Init(sdlFlags) < 0)
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{
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ReportError(ZERR_SDL_INIT,SDL_GetError());
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return false; //return now, nothing else should be called
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@ -96,9 +96,9 @@ bool ZEngine::CreateDisplay(int width, int height, int bpp, bool fullscreen, std
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}
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#endif //USE_SDL_MIXER
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//set flags and bpp//
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//set vidFlags and bpp//
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if(mFullscreen)
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flags |= SDL_FULLSCREEN;
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vidFlags |= SDL_FULLSCREEN;
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if(bpp != -1 && bpp != 8 && bpp != 15 && bpp != 16 && bpp != 24 && bpp !=32)
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{
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@ -110,7 +110,7 @@ bool ZEngine::CreateDisplay(int width, int height, int bpp, bool fullscreen, std
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if(bpp == -1)
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bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel; //try desktop resolution
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okBPP = SDL_VideoModeOK(width, height, bpp, flags);
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okBPP = SDL_VideoModeOK(width, height, bpp, vidFlags);
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if(!okBPP)
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{
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ReportError(ZERR_VIDMODE,FormatStr("%dx%d not supported in any depth.",width,height));
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@ -152,20 +152,17 @@ bool ZEngine::CreateDisplay(int width, int height, int bpp, bool fullscreen, std
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SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, 0);
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flags |= SDL_OPENGL;
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vidFlags |= SDL_OPENGL;
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#elif (GFX_BACKEND == ZE_SDL)
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flags |= SDL_DOUBLEBUF;
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vidFlags |= SDL_DOUBLEBUF;
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#endif //GFX_BACKEND
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//Window manager settings
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if(!mInitialized) //only set these settings the first time
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{
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//Default window manager settings//
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if(!icon.length())
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SDL_WM_SetCaption(title.c_str(),NULL);
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else
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SDL_WM_SetCaption(title.c_str(),title.c_str());
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if(icon.length())
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{
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SDL_WM_SetCaption(title.c_str(),title.c_str());
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#ifdef USE_SDL_IMAGE
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iconImg = IMG_Load(icon.c_str());
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#else
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@ -177,7 +174,7 @@ bool ZEngine::CreateDisplay(int width, int height, int bpp, bool fullscreen, std
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}
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//create SDL screen and update settings based on returned screen//
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mScreen = SDL_SetVideoMode(width, height, bpp, flags);
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mScreen = SDL_SetVideoMode(width, height, bpp, vidFlags);
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if(!mScreen)
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{
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@ -243,10 +240,7 @@ void ZEngine::ToggleFullscreen()
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#ifdef linux //SDL_WM_TF only works on Linux
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SDL_WM_ToggleFullScreen(mScreen);
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#else
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char *title,*junk;
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SDL_WM_GetCaption(&title,&junk);
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CreateDisplay(mScreen->w,mScreen->h,mScreen->format->BitsPerPixel,!mFullscreen,title,mRate,mStereo,mIconFile);
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CreateDisplay(mScreen->w,mScreen->h,mScreen->format->BitsPerPixel,!mFullscreen,""); //title, soundRate, stereo, and icon not used
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#endif
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SetReloadNeed(true); //images need to be reloaded on fullscreen swap
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}
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