ZE_SDL fix
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@ -13,7 +13,7 @@
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\brief Source file for ZImage.
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\brief Source file for ZImage.
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Implementation of ZImage, the Image class for ZEngine.
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Implementation of ZImage, the Image class for ZEngine.
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<br>$Id: ZE_ZImage.cpp,v 1.43 2003/09/01 03:30:39 cozman Exp $<br>
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<br>$Id: ZE_ZImage.cpp,v 1.44 2003/09/01 06:01:34 cozman Exp $<br>
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\author James Turk
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\author James Turk
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**/
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**/
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@ -407,10 +407,16 @@ void ZImage::Draw(int x, int y) const
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void ZImage::DrawClipped(int x, int y, ZRect clipRect) const
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void ZImage::DrawClipped(int x, int y, ZRect clipRect) const
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{
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{
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SDL_Rect rect;
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ZRect img(static_cast<Sint16>(x),static_cast<Sint16>(y),static_cast<Sint16>(rImage->w),static_cast<Sint16>(rImage->h));
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rect.x = static_cast<Sint16>(x);
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SDL_Rect inRect,imgRect;
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rect.y = static_cast<Sint16>(y);
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SDL_BlitSurface(rImage, &clipRect.SDLrect(), rEngine->Display(), &rect);
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imgRect = inRect = clipRect.Intersection(img).SDLrect();
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inRect.x -= x;
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inRect.y -= y;
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SDL_BlitSurface(rImage, &inRect, rEngine->Display(), &imgRect);
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//SDL_FillRect(rEngine->Display(), &inRect, SDL_MapRGB(rEngine->Display()->format,0,255,0));
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}
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}
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bool ZImage::IsLoaded() const
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bool ZImage::IsLoaded() const
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@ -9,7 +9,7 @@ This example file is in the public domain, it may be used with no restrictions.
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and the home of this Library is http://www.zengine.sourceforge.net
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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*******************************************************************************/
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/*$Id: ZImageTest.cpp,v 1.21 2003/09/01 03:30:39 cozman Exp $*/
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/*$Id: ZImageTest.cpp,v 1.22 2003/09/01 06:01:06 cozman Exp $*/
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#include <ZEngine.h>
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#include <ZEngine.h>
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#include <string>
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#include <string>
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@ -59,7 +59,9 @@ void Test()
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temp = NULL; //and temp will now be controlled and freed by image1
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temp = NULL; //and temp will now be controlled and freed by image1
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image1.SetColorKey(255,0,255);
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image1.SetColorKey(255,0,255);
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image2.SetColorKey(255,0,255);
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image2.SetColorKey(255,0,255);
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#if (GFX_BACKEND == ZE_OGL)
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image4.Resize(400,300);
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image4.Resize(400,300);
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#endif
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font.DrawShadedText("ZImage Test.",textImage);
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font.DrawShadedText("ZImage Test.",textImage);
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do
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do
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