color bleed
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ZEngine Version Log for Version 0.8.1
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ZEngine Version Log for Version 0.8.1
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$Id: changelog.txt,v 1.20 2003/01/03 03:48:01 cozman Exp $
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$Id: changelog.txt,v 1.21 2003/01/07 05:44:32 cozman Exp $
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0.8.2
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-Added \since option to documentation (Everything after 0.8.0 will be labeled with a version.)
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-Added "desired framerate" code to ZEngine.
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-Added "desired framerate" functionality into the test programs.
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-Fixed OpenGL color bleed in ZRect.
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0.8.1
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0.8.1
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-Added legal information for developers.
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-Added legal information for developers.
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@ -13,7 +13,7 @@
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File: ZE_ZRect.cpp <br>
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File: ZE_ZRect.cpp <br>
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Description: Implementation source file for core ZEngine Rectangle Object. <br>
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Description: Implementation source file for core ZEngine Rectangle Object. <br>
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Author(s): James Turk <br>
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Author(s): James Turk <br>
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$Id: ZE_ZRect.cpp,v 1.4 2002/12/29 06:52:07 cozman Exp $<br>
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$Id: ZE_ZRect.cpp,v 1.5 2003/01/07 05:44:32 cozman Exp $<br>
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\file ZE_ZRect.cpp
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\file ZE_ZRect.cpp
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\brief Source file for ZRect.
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\brief Source file for ZRect.
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@ -95,6 +95,7 @@ void ZRect::Draw(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha)
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glVertex2f(rX+rWidth, rY+rHeight);
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glVertex2f(rX+rWidth, rY+rHeight);
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glVertex2f(rX, rY+rHeight);
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glVertex2f(rX, rY+rHeight);
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glEnd();
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glEnd();
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glColor4ub(255,255,255,255);
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}
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}
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void ZRect::Move(float x, float y)
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void ZRect::Move(float x, float y)
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