removed vc6 support due to broken project files
This commit is contained in:
parent
0247b9a06d
commit
c9a2b836f2
219
vc6/ZEngine.dsp
219
vc6/ZEngine.dsp
@ -1,219 +0,0 @@
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||||
# Microsoft Developer Studio Project File - Name="ZEngine" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=ZEngine - Win32 Release
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ZEngine.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ZEngine.mak" CFG="ZEngine - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "ZEngine - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
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|
||||
# PROP Scc_ProjName ""
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||||
# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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||||
RSC=rc.exe
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||||
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||||
!IF "$(CFG)" == "ZEngine - Win32 Release"
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||||
# PROP BASE Use_MFC 0
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||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
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|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
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||||
# ADD BASE CPP /nologo /MD /I "../include" /Zi /W4 /WX /O2 /Ob1 /Oy /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /GF /Gy /c /GX
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# ADD CPP /nologo /MD /I "../include" /Zi /W4 /WX /O2 /Ob1 /Oy /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /GF /Gy /c /GX
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||||
# ADD BASE MTL /nologo /win32
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||||
# ADD MTL /nologo /win32
|
||||
# ADD BASE RSC /l 1033
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||||
# ADD RSC /l 1033
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||||
BSC32=bscmake.exe
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||||
# ADD BASE BSC32 /nologo
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||||
# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\lib\ZEngineS.lib"
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# ADD LIB32 /nologo /out:"..\lib\ZEngineS.lib"
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!ENDIF
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# Begin Target
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# Name "ZEngine - Win32 Release"
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# PROP Default_Filter "cpp;c;cxx;def;odl;idl;hpj;bat;asm"
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# Begin Source File
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SOURCE=..\src\external\SDLGL_Util.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\VersionInfo.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_Utility.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_ZClient.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_ZConfigFile.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_ZEngine.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_ZError.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_ZFont.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_ZImage.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_ZMusic.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_ZRandGen.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_ZRect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_ZServer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_ZSound.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ZE_ZTimer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\external\physfsrwops.cpp
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||||
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||||
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||||
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||||
# PROP Default_Filter "h;hpp;hxx;hm;inl;inc"
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# Begin Source File
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SOURCE=..\include\external\SDLGL_Util.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\VersionInfo.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_Defines.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_Includes.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_Utility.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZBaseParticleSystem.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZClient.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZConfigFile.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZEngine.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZError.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZFont.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZImage.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZMusic.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZRandGen.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZRect.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZServer.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZSimpleParticleSystem.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZSound.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZE_ZTimer.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\ZEngine.h
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# End Source File
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# Begin Source File
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SOURCE=..\include\external\physfsrwops.h
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# End Source File
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||||
# End Group
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||||
# End Target
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||||
# End Project
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||||
|
146
vc6/ZEngine.dsw
146
vc6/ZEngine.dsw
@ -1,146 +0,0 @@
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Microsoft Developer Studio Workspace File, Format Version 6.00
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# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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||||
###############################################################################
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||||
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Project: "ZEngine"=ZEngine.dsp - Package Owner=<4>
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Package=<5>
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{{{
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||||
}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Project: "ZImageTest"=ZImageTest.dsp - Package Owner=<4>
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Package=<5>
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||||
{{{
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||||
}}}
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||||
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Package=<4>
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{{{
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||||
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Project_Dep_Name ZEngine
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End Project Dependency
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||||
}}}
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###############################################################################
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Project: "ZFontTest"=ZFontTest.dsp - Package Owner=<4>
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Package=<5>
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{{{
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||||
}}}
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||||
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Package=<4>
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||||
{{{
|
||||
Begin Project Dependency
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Project_Dep_Name ZEngine
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End Project Dependency
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||||
}}}
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###############################################################################
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Project: "ZTimerTest"=ZTimerTest.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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||||
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name ZEngine
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End Project Dependency
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||||
}}}
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###############################################################################
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Project: "ZMusicTest"=ZMusicTest.dsp - Package Owner=<4>
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Package=<5>
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{{{
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||||
}}}
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||||
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Package=<4>
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||||
{{{
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||||
Begin Project Dependency
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Project_Dep_Name ZEngine
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End Project Dependency
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||||
}}}
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###############################################################################
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Project: "ZSoundTest"=ZSoundTest.dsp - Package Owner=<4>
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Package=<5>
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||||
{{{
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||||
}}}
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||||
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Package=<4>
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{{{
|
||||
Begin Project Dependency
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Project_Dep_Name ZEngine
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End Project Dependency
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||||
}}}
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||||
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||||
###############################################################################
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||||
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||||
Project: "ZMouseTest"=ZMouseTest.dsp - Package Owner=<4>
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||||
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Package=<5>
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||||
{{{
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||||
}}}
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||||
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Package=<4>
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||||
{{{
|
||||
Begin Project Dependency
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||||
Project_Dep_Name ZEngine
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||||
End Project Dependency
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||||
}}}
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||||
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||||
###############################################################################
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||||
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Project: "ZRectTest"=ZRectTest.dsp - Package Owner=<4>
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||||
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||||
Package=<5>
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||||
{{{
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||||
}}}
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||||
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Package=<4>
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||||
{{{
|
||||
Begin Project Dependency
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||||
Project_Dep_Name ZEngine
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||||
End Project Dependency
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||||
}}}
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||||
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||||
###############################################################################
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||||
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||||
Project: "ZParticleTest"=ZParticleTest.dsp - Package Owner=<4>
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||||
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Package=<5>
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||||
{{{
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||||
}}}
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||||
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||||
Package=<4>
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||||
{{{
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||||
}}}
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||||
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###############################################################################
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Global:
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||||
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Package=<5>
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||||
{{{
|
||||
}}}
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Package=<3>
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||||
{{{
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||||
}}}
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||||
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||||
###############################################################################
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||||
|
@ -1,79 +0,0 @@
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||||
# Microsoft Developer Studio Project File - Name="ZFontTest" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
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||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=ZFontTest - Win32 Release
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ZFontTest.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ZFontTest.mak" CFG="ZFontTest - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "ZFontTest - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
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||||
MTL=midl.exe
|
||||
RSC=rc.exe
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||||
|
||||
!IF "$(CFG)" == "ZFontTest - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MD /I "../include" /Zi /W3 /O2 /Ob1 /Oy /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /GF /Gy /c /GX
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||||
# ADD CPP /nologo /MD /I "../include" /Zi /W3 /O2 /Ob1 /Oy /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /GF /Gy /c /GX
|
||||
# ADD BASE MTL /nologo /win32
|
||||
# ADD MTL /nologo /win32
|
||||
# ADD BASE RSC /l 1033
|
||||
# ADD RSC /l 1033
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /out:"..\test\bin\ZFontTest.exe" /incremental:no /libpath:"../lib" /debug /pdbtype:sept /subsystem:windows /opt:ref /opt:icf /machine:ix86 sdl.lib
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sdlmain.lib
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opengl32.lib
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sdl_ttf.lib
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sdl_mixer.lib
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sdl_image.lib
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ZEngineS.lib
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||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /out:"..\test\bin\ZFontTest.exe" /incremental:no /libpath:"../lib" /debug /pdbtype:sept /subsystem:windows /opt:ref /opt:icf /machine:ix86 sdl.lib
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||||
sdlmain.lib
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||||
opengl32.lib
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||||
sdl_ttf.lib
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||||
sdl_mixer.lib
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sdl_image.lib
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||||
ZEngineS.lib
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||||
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||||
!ENDIF
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||||
|
||||
# Begin Target
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||||
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||||
# Name "ZFontTest - Win32 Release"
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||||
# Begin Source File
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||||
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||||
SOURCE=..\test\ZFontTest.cpp
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||||
# End Source File
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||||
# End Target
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||||
# End Project
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||||
|
@ -1,79 +0,0 @@
|
||||
# Microsoft Developer Studio Project File - Name="ZImageTest" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=ZImageTest - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
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|
||||
!MESSAGE NMAKE /f "ZImageTest.mak".
|
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!MESSAGE
|
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!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ZImageTest.mak" CFG="ZImageTest - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "ZImageTest - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "ZImageTest - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MD /I "../include" /Zi /W3 /O2 /Ob1 /Oy /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /GF /Gy /c /GX
|
||||
# ADD CPP /nologo /MD /I "../include" /Zi /W3 /O2 /Ob1 /Oy /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /GF /Gy /c /GX
|
||||
# ADD BASE MTL /nologo /win32
|
||||
# ADD MTL /nologo /win32
|
||||
# ADD BASE RSC /l 1033
|
||||
# ADD RSC /l 1033
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /out:"..\test\bin\ZImageTest.exe" /incremental:no /libpath:"../lib" /debug /pdbtype:sept /subsystem:windows /opt:ref /opt:icf /machine:ix86 sdl.lib
|
||||
sdlmain.lib
|
||||
opengl32.lib
|
||||
sdl_ttf.lib
|
||||
sdl_mixer.lib
|
||||
sdl_image.lib
|
||||
ZEngineS.lib
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /out:"..\test\bin\ZImageTest.exe" /incremental:no /libpath:"../lib" /debug /pdbtype:sept /subsystem:windows /opt:ref /opt:icf /machine:ix86 sdl.lib
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||||
sdlmain.lib
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
||||
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|
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||||
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|
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|
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||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "ZSoundTest - Win32 Release"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\test\ZSoundTest.cpp
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
|
@ -1,79 +0,0 @@
|
||||
# Microsoft Developer Studio Project File - Name="ZTimerTest" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=ZTimerTest - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ZTimerTest.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ZTimerTest.mak" CFG="ZTimerTest - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "ZTimerTest - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "ZTimerTest - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MD /I "../include" /Zi /W3 /O2 /Ob1 /Oy /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /GF /Gy /c /GX
|
||||
# ADD CPP /nologo /MD /I "../include" /Zi /W3 /O2 /Ob1 /Oy /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /GF /Gy /c /GX
|
||||
# ADD BASE MTL /nologo /win32
|
||||
# ADD MTL /nologo /win32
|
||||
# ADD BASE RSC /l 1033
|
||||
# ADD RSC /l 1033
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /out:"..\test\bin\ZTimerTest.exe" /incremental:no /libpath:"../lib" /debug /pdbtype:sept /subsystem:windows /opt:ref /opt:icf /machine:ix86 sdl.lib
|
||||
sdlmain.lib
|
||||
opengl32.lib
|
||||
sdl_ttf.lib
|
||||
sdl_mixer.lib
|
||||
sdl_image.lib
|
||||
ZEngineS.lib
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /out:"..\test\bin\ZTimerTest.exe" /incremental:no /libpath:"../lib" /debug /pdbtype:sept /subsystem:windows /opt:ref /opt:icf /machine:ix86 sdl.lib
|
||||
sdlmain.lib
|
||||
opengl32.lib
|
||||
sdl_ttf.lib
|
||||
sdl_mixer.lib
|
||||
sdl_image.lib
|
||||
ZEngineS.lib
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "ZTimerTest - Win32 Release"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\test\ZTimerTest.cpp
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
|
@ -1,4 +0,0 @@
|
||||
If you are having problems with building under VC6 please make sure you have the latest service pack, ZEngine uses the STL which some of the VC6 service packs fixed. For more help come to the ZEngine forums at Concept of Zero.
|
||||
http://www.conceptofzero.net/forums/index.php?act=SF&f=15
|
||||
|
||||
VC6 has very odd tendencies in Debug mode, if you are trying to run the test programs from VC6 and it simply crashes, you need to make a copy of the /test/bin/data folder and place it at /vc6/data. This should resolve problems.
|
Loading…
Reference in New Issue
Block a user