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test/ZAnimTest.cpp
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test/ZAnimTest.cpp
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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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ZEngine is Licensed under a BSD-style license.
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This example file is in the public domain, it may be used with no restrictions.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*$Id: ZAnimTest.cpp,v 1.1 2003/12/16 00:30:36 cozman Exp $*/
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#include <ZEngine.h>
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#include <string>
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using namespace std;
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using namespace ZE;
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bool Initialize()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZConfigFile cfg("tests.zcf");
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int w,h,bpp;
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bool fs;
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string title;
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w = cfg.GetInt("ZAnimTest","width",800);
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h = cfg.GetInt("ZAnimTest","height",600);
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bpp = cfg.GetInt("ZAnimTest","bpp",32);
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fs = cfg.GetBool("ZAnimTest","fullscreen",false);
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title = cfg.GetString("ZAnimTest","title","ZAnimation Test");
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return engine->CreateDisplay(w,h,bpp,fs,title);
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}
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void Test()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZFont font("data/axaxax.ttf",20);
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ZImage srcImg,tankImg[8],text[2];
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ZAnimation tank[8];
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int i;
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srcImg.OpenFromZip("data/data.zip","tank.bmp");
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for(i=0; i < 8; ++i)
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tankImg[i].OpenFromImage(srcImg,0,140*i,200,140);
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srcImg.Release(); //don't need this, but no need to keep image around
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font.DrawText("From left to right: ZANIM_NONE, ZANIM_ONCE, ZANIM_LOOP, ZANIM_REVERSE",text[0]);
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font.DrawText("top row - forward | bottom row - reverse",text[1]);
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tank[0].Create(tankImg,8,250,ZANIM_NONE,true);
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tank[1].Create(tankImg,8,250,ZANIM_NONE,false);
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tank[2].Create(tankImg,8,250,ZANIM_ONCE,true);
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tank[3].Create(tankImg,8,250,ZANIM_ONCE,false);
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tank[4].Create(tankImg,8,250,ZANIM_LOOP,true);
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tank[5].Create(tankImg,8,250,ZANIM_LOOP,false);
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tank[6].Create(tankImg,8,250,ZANIM_REVERSE,true);
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tank[7].Create(tankImg,8,250,ZANIM_REVERSE,false);
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for(i=0; i < 8; ++i)
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tank[i].Start();
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do
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{
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//In the active loop, check events first//
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engine->CheckEvents();
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if(engine->IsActive())
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{
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for(i=0; i < 8; ++i)
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tank[i].Update();
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engine->Clear();
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for(i=0; i < 8; ++i)
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tank[i].Draw(200*(i/2),200*(i%2));
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for(i=0; i < 2; ++i)
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text[i].Draw((engine->DisplayWidth()-text[i].Width())/2,500.0f+i*20);
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engine->Update();
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}
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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}
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int main(int argc, char *argv[])
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{
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if(Initialize())
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Test();
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ZEngine::ReleaseInstance();
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return 0;
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}
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