removed for new error handling
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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*!
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\par File Header:
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File: ZE_Error.h <br>
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Description: Header file for ZEngine Error Handling Functions. <br>
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Author(s): James Turk <br>
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$Id: ZE_Error.h,v 1.4 2002/12/29 06:50:19 cozman Exp $<br>
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\file ZE_Error.h
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\brief Definition file for ZEngine Error Handling Functions.
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Definition file for ZEngine Error Logging + Formatting functions which are used for internal and external errors.
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**/
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#ifndef __ze_error_h__
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#define __ze_error_h__
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#include "ZE_Includes.h"
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namespace ZE
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{
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//////////////////////////////
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//Error Logging + Formatting//
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//////////////////////////////
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/*!
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\brief Error handling Utiltity function.
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Get string describing error given appropriate details.
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\param line Line error occured on.
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\param file Name of file error occured in.
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\param str More detail on error.
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\return String describing error.
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**/
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string _GetError(int line, string file, string str);
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/*!
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\brief Error handling Utiltity function.
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Log error to stderr, describing error given appropriate details.
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\param line Line error occured on.
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\param file Name of file error occured in.
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\param str More detail on error.
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**/
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void _LogError(int line, string file, string str);
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/*!
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\brief Parses a string and interprets variable arguments, similar to sprintf.
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Takes % identifiers out of fmtstr and parses them, replacing them with cooresponding values
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in the variable arguments list. For more detail view stdarg documentation.
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\param fmtstr defines format of resulting string
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\param ... variable number of arguments after fmtstr
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\return string of parsed and combined string
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**/
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string FormatStr(const char *fmtstr, ...);
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/*!
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Creates a string about an error, telling what file it occured in and where, and gives a user defined string as well.
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**/
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#define GetError(str) _GetError(__LINE__,__FILE__,str)
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/*!
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Logs a string about an error, telling what file it occured in and where, and gives a user defined string as well.
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**/
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#define LogError(str) _LogError(__LINE__,__FILE__,str)
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}
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#endif //__ze_error_h__
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@ -1,53 +0,0 @@
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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*!
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\par File Header:
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File: ZE_Error.cpp <br>
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Description: Implementation source file for ZEngine error logging utility functions. <br>
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Author(s): James Turk <br>
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$Id: ZE_Error.cpp,v 1.3 2002/12/29 06:52:07 cozman Exp $<br>
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\file ZE_Error.cpp
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\brief Source file for error logging utilities.
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Error logging utilities for ZEngine and programs making use of ZEngine.
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**/
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#include "ZE_Error.h"
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namespace ZE
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{
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string _GetError(int line, string file, string str)
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{
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return FormatStr("%s (Line %d)\n Message Was: %s \n",file.c_str(),line,str.c_str());
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}
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void _LogError(int line, string file, string str)
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{
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string errstr = _GetError(line,file,str);
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#ifdef DEBUG_STREAM
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fprintf(stderr,errstr.c_str()); //this line writes the actual debug info
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#endif
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}
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string FormatStr(const char *fmtstr, ...)
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{
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char buf[512];
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va_list args;
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va_start(args,fmtstr);
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vsprintf(buf, fmtstr, args);
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va_end(args);
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return buf;
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}
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}
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