added toggle fullscreen
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@ -13,7 +13,7 @@
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File: ZE_ZEngine.h <br>
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File: ZE_ZEngine.h <br>
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Description: Header file for ZEngine class, the core of the ZEngine. <br>
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Description: Header file for ZEngine class, the core of the ZEngine. <br>
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Author(s): James Turk <br>
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Author(s): James Turk <br>
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$Id: ZE_ZEngine.h,v 1.16 2003/01/24 19:43:59 cozman Exp $<br>
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$Id: ZE_ZEngine.h,v 1.17 2003/01/25 19:55:13 cozman Exp $<br>
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\file ZE_ZEngine.h
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\file ZE_ZEngine.h
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\brief Definition file for core ZEngine class.
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\brief Definition file for core ZEngine class.
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@ -154,6 +154,15 @@ class ZEngine
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**/
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**/
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void CloseDisplay();
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void CloseDisplay();
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/*!
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\brief Toggle fullscreen/windowed mode.
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Safely toggles fullscreen/windowed mode, generally toggling modes will bring the need to reload images so it will
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set the ImagesNeedReload state to true.
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\since 0.8.2
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**/
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void ToggleFullscreen();
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/////////////////
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/////////////////
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//Screen Access//
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//Screen Access//
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/////////////////
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/////////////////
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@ -13,7 +13,7 @@
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File: ZE_ZEngine.cpp <br>
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File: ZE_ZEngine.cpp <br>
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Description: Implementation source file for ZEngine library main singleton class. <br>
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Description: Implementation source file for ZEngine library main singleton class. <br>
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Author(s): James Turk <br>
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Author(s): James Turk <br>
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$Id: ZE_ZEngine.cpp,v 1.22 2003/01/24 19:41:54 cozman Exp $<br>
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$Id: ZE_ZEngine.cpp,v 1.23 2003/01/25 19:55:13 cozman Exp $<br>
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\file ZE_ZEngine.cpp
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\file ZE_ZEngine.cpp
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\brief Central source file for ZEngine.
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\brief Central source file for ZEngine.
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@ -186,7 +186,7 @@ bool ZEngine::CreateDisplay(string title, string icon)
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SDL_WM_SetCaption(title.c_str(),NULL);
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SDL_WM_SetCaption(title.c_str(),NULL);
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else
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else
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{
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{
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SDL_WM_SetCaption(title.c_str(),icon.c_str());
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SDL_WM_SetCaption(title.c_str(),title.c_str());
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iconImg = LoadImage(icon);
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iconImg = LoadImage(icon);
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SDL_WM_SetIcon(iconImg,NULL);
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SDL_WM_SetIcon(iconImg,NULL);
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FreeImage(iconImg);
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FreeImage(iconImg);
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@ -249,6 +249,20 @@ void ZEngine::CloseDisplay()
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fclose(mErrlog);
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fclose(mErrlog);
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}
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}
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void ZEngine::ToggleFullscreen()
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{
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char *title,*icon;
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#ifdef linux //SDL_WM_TF only works on Linux
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SDL_WM_ToggleFullscreen(mScreen);
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#else
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SetupDisplay(mWidth,mHeight,mBPP,!mFullscreen);
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SDL_WM_GetCaption(&title,&icon);
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CreateDisplay(title);
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#endif
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SetReloadNeed(true);
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mActive = true;
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}
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SDL_Surface *ZEngine::Display()
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SDL_Surface *ZEngine::Display()
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{
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{
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return mScreen;
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return mScreen;
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