Fixed color key, Thanks Kevin\!
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@ -13,7 +13,7 @@
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File: ZE_ZImage.cpp <br>
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Description: Implementation source file for core ZEngine Image or Texture Object. <br>
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Author(s): James Turk, Gamer Tazar <br>
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$Id: ZE_ZImage.cpp,v 1.22 2003/01/30 04:02:01 cozman Exp $<br>
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$Id: ZE_ZImage.cpp,v 1.23 2003/02/10 02:40:35 cozman Exp $<br>
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\file ZE_ZImage.cpp
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\brief Source file for ZImage.
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@ -161,7 +161,7 @@ void ZImage::SetAlpha(Uint8 alpha)
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void ZImage::SetColorKey(Uint8 red, Uint8 green, Uint8 blue)
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{
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SDL_Surface *temp=NULL;
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Uint32 color = SDL_MapRGB(rEngine->Display()->format,red,green,blue);
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Uint32 color = SDL_MapRGB(rImage->format,red,green,blue);
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if(rImage)
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{
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