changed bind behavior so technically zimage can work in stock GL programs
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@ -13,7 +13,7 @@
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File: ZE_ZImage.cpp <br>
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Description: Implementation source file for core ZEngine Image or Texture Object. <br>
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Author(s): James Turk, Gamer Tazar <br>
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$Id: ZE_ZImage.cpp,v 1.27 2003/02/10 05:26:17 cozman Exp $<br>
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$Id: ZE_ZImage.cpp,v 1.28 2003/03/17 03:56:19 cozman Exp $<br>
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\file ZE_ZImage.cpp
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\brief Source file for ZImage.
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@ -229,10 +229,7 @@ void ZImage::Bind() const
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if(!rTexID)
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rEngine->ReportError(ZERR_NOIMAGE,"Bind");
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else
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{
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glColor4ub(255,255,255,rAlpha);
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glBindTexture(GL_TEXTURE_2D, rTexID);
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}
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}
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void ZImage::Draw(int x, int y) const
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@ -242,6 +239,7 @@ void ZImage::Draw(int x, int y) const
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void ZImage::Draw(float x, float y) const
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{
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glColor4ub(255,255,255,rAlpha);
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Bind();
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(rTexMinX,rTexMinY); glVertex2f(x,y);
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@ -267,6 +265,7 @@ void ZImage::DrawRotated(float x, float y, float angle) const
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glPushMatrix();
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glTranslatef(x+cX,y+cY,0);
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glRotatef(angle,0,0,1.0f);
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glColor4ub(255,255,255,rAlpha);
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Bind();
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(rTexMinX,rTexMinY); glVertex2f(-cX,-cY);
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