diff --git a/authors.txt b/authors.txt
index 5bb322c..b3386c4 100644
--- a/authors.txt
+++ b/authors.txt
@@ -1 +1,2 @@
-James Turk james@conceptofzero.net - Core Engine and Classes for Data Types
+James Turk james@conceptofzero.net - Core Engine, Design, Docs, and Classes
+Gamer Tazar tazar@conceptofzero.net - OpenGL assistance
diff --git a/changelog.txt b/changelog.txt
index 9f34e1a..3b9bc56 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,8 +1,14 @@
-ZEngine Version Log for Version 0.7.8
-$Id: changelog.txt,v 1.7 2002/12/03 06:43:41 cozman Exp $
-
+ZEngine Version Log for Version 0.8.0-rc1
+$Id: changelog.txt,v 1.8 2002/12/04 22:47:06 cozman Exp $
+0.8.0-rc1
+ -Changed ZRect to use floats.
+ -Added Time based movement to ZRectTest.
+ -Changed behavior of 0 as bpp argument in ZEngine.
+ -Added readme.
+ -Updated rationale in licensing.txt. (fixed)
+
0.7.8
-Added ZRect::Draw using OpenGL.
-Fixed ZRectTest to use new ZRect.
diff --git a/doc/ZEngine.linux.doxygen b/doc/ZEngine.linux.doxygen
index 34e9979..bf56b3e 100644
--- a/doc/ZEngine.linux.doxygen
+++ b/doc/ZEngine.linux.doxygen
@@ -4,7 +4,7 @@
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = ZEngine
-PROJECT_NUMBER = 0.7.8
+PROJECT_NUMBER = 0.8.0-rc1
OUTPUT_DIRECTORY = /home/James/ZEngine-dev/doc
OUTPUT_LANGUAGE = English
EXTRACT_ALL = NO
diff --git a/doc/ZEngine.win32.doxygen b/doc/ZEngine.win32.doxygen
index b72c9ba..dc717b0 100644
--- a/doc/ZEngine.win32.doxygen
+++ b/doc/ZEngine.win32.doxygen
@@ -4,7 +4,7 @@
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = ZEngine
-PROJECT_NUMBER = 0.7.8
+PROJECT_NUMBER = 0.8.0-rc1
OUTPUT_DIRECTORY = F:\libs\ZEngine-dev\doc\
OUTPUT_LANGUAGE = English
EXTRACT_ALL = NO
diff --git a/include/ZEngine.h b/include/ZEngine.h
index c18f125..33e9d77 100644
--- a/include/ZEngine.h
+++ b/include/ZEngine.h
@@ -3,7 +3,7 @@
File: ZEngine.h
Description: Public Header File for ZEngine.
Author(s): James Turk
-$Id: ZEngine.h,v 1.4 2002/12/02 00:36:35 cozman Exp $
+$Id: ZEngine.h,v 1.5 2002/12/04 22:47:13 cozman Exp $
\file ZEngine.h
\brief Header file for ZEngine.
@@ -16,8 +16,8 @@ $Id: ZEngine.h,v 1.4 2002/12/02 00:36:35 cozman Exp $
\mainpage ZEngine Documentation
\author James Turk
- \version 0.7.8
- \date 1 December, 2002
+ \version 0.8.0-rc1
+ \date 4 December, 2002
\section ZEngine About ZEngine
@@ -39,7 +39,8 @@ $Id: ZEngine.h,v 1.4 2002/12/02 00:36:35 cozman Exp $
and the home of this Library is http://www.conceptofzero.net/
\section Authors Contributing Authors
- James Turk james@conceptofzero.net - Core Engine and Classes for Data Types
+ James Turk james@conceptofzero.net - Core Engine, Design, Docs, and Classes
+ Gamer Tazar tazar@conceptofzero.net - OpenGL assistance
**/
#include "ZE_ZEngine.h"
diff --git a/readme.txt b/readme.txt
index 8d267e4..9d7a387 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,4 +1,4 @@
-About ZEngine 0.7.x
+About ZEngine 0.8
ZEngine is a game library which is designed to compile that SDL and OpenGL
are available on. ZEngine is a set of classes and a main ZEngine class which