Fixed floating point warnings.
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374d433e99
commit
89379b6dad
@ -68,7 +68,7 @@ void Test()
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engine->Clear(); //clear screen
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engine->Clear(); //clear screen
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//draw the images//
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//draw the images//
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for(int i=0; i <= 4; i++)
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for(int i=0; i <= 4; i++)
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text[i].Draw(10*i,50*i);
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text[i].Draw(10.0f*i,50.0f*i);
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engine->UpdateScreen(); //update the screen
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engine->UpdateScreen(); //update the screen
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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@ -77,7 +77,7 @@ void Test()
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//draw the images//
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//draw the images//
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text[engine->MouseInRect(&textRect)].Draw(100,100);
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text[engine->MouseInRect(&textRect)].Draw(100,100);
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text[2].Draw(0,0);
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text[2].Draw(0,0);
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cursor.Draw(engine->MouseX()-8,engine->MouseY()-8);
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cursor.Draw(engine->MouseX()-8.0f,engine->MouseY()-8.0f);
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engine->UpdateScreen(); //update the screen
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engine->UpdateScreen(); //update the screen
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@ -92,7 +92,7 @@ void Test()
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engine->Clear(); //clear screen
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engine->Clear(); //clear screen
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for(int i=0; i < 4; i++)
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for(int i=0; i < 4; i++)
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text[i].Draw(0,i*50);
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text[i].Draw(0,i*50.0f);
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engine->UpdateScreen(); //update the screen
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engine->UpdateScreen(); //update the screen
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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}
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}
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@ -91,7 +91,7 @@ void Test()
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engine->Clear(); //clear screen
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engine->Clear(); //clear screen
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for(int i=0; i < 6; i++)
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for(int i=0; i < 6; i++)
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text[i].Draw(0,i*50);
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text[i].Draw(0,i*50.0f);
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engine->UpdateScreen(); //update the screen
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engine->UpdateScreen(); //update the screen
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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@ -107,7 +107,7 @@ void Test()
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engine->Clear(); //clear screen
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engine->Clear(); //clear screen
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for(int i=0; i <= 4; i++)
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for(int i=0; i <= 4; i++)
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text[i].Draw(0,i*50);
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text[i].Draw(0,i*50.0f);
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engine->UpdateScreen(); //update the screen
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engine->UpdateScreen(); //update the screen
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